ASCII by Jason Scott

Jason Scott's Weblog

Archive for the ‘computer history’ Category

Gamepads! —

A week into the explosion of the Internet Arcade, with what has now been millions of visitors to the Archive as a result, and we’re getting pretty far down the “what still confounds people” realm. As someone who worked in tech support as his first “real” job at Psygnosis, (shout out to Chris Caprio and […]

Before It All Arrives —

The numbers are a little hard to calculate, because the Internet Archive, heroes to the core, do not keep logs for pretty much any time at all. But using a few methods, comparing some general graphs, and doing math, the admins handed me an estimate of how many people have played video games at the […]

The Internet Arcade: And Where Are You? —

Yes, that’s right, three Internet Arcade posts in a row. I usually like to mix things up, but the world is very quickly going nuts over the introduction of the Arcade. Hundreds of thousands of people have played the games in it, it’s been featured in dozens of sites, and it’s even hit TV news in a […]

So, You Found the Internet Arcade —

Woo hoo. Soon after my initial announcement on this weblog, a few tweets of the posting, followed by some press attention, means tens of thousands of people have now visited the Internet Arcade. Many are happy. A goodly amount are stunned. A few are annoyed and wondering why it “doesn’t work”. This quick post from […]

The Internet Arcade —

When work began on JSMESS a couple years ago, I knew that it was probably somewhat easy to do all this conversion work for MAME (the arcade side) as it was for MESS (the computer and console side). I specifically chose not to, because I was not interested in a pile of work just to […]

The Software Library —

It’s been time to make vintage software accessible. That’s about to take a great leap forward. Last year, it was the Console Living Room, where running versions of 21 different game consoles were put up. That’s been up for basically a year (although it started at around 11 consoles, which were added to over time). […]

Making Historic Software Eternal —

Update: Ultimately, the grant was not accepted, although it was a really important process to describe the importance of JSMESS and the rest of the related projects, and more grants will be applied for. Thanks for everyone for their encouragement. At the urging of the grant-writer for the Internet Archive, I have submitted an application […]

The Mirrorball —

I’m probably going to regret posting this, but I deal mostly in regret and nostalgia daily, so it’ll all be just fine. The Thing is now everywhere online. It’s absorbing everyone, every place people begin to talk about any aspect of people. I can’t think of a social interaction space of any part where it’s currently […]

The 8-Bit Generation Reboot —

Back in 2012, I wrote an entry called 8-Bit Generation: Missing in Action, in which I described and lamented a seemingly lost and impeccably filmed documentary called The 8-Bit Generation. And on September 13th, 2014, on my 44th birthday, I was able to show an audience footage from the series, along with interviewing the producer […]

OASIS at SXSW: An Asking Thing —

Every time I’ve spoken at the South by Southwest Festival in Austin, Texas, I’ve always had someone else arranging all the details, including the panel and the attendant responsibilities of getting it to pass muster. This time, however, I’ve put together something neat, and the process needs, nay, requires you to really get out there […]