ASCII by Jason Scott

Jason Scott's Weblog

Archive for the ‘computer history’ Category

Making Historic Software Eternal —

At the urging of the grant-writer for the Internet Archive, I have submitted an application to the Knight Foundation for a grant for further development of JSMESS. Making Historic Software Eternal   This is just the first step of a multi-step process (although this one needs you the most of all). Over the next couple […]

The Mirrorball —

I’m probably going to regret posting this, but I deal mostly in regret and nostalgia daily, so it’ll all be just fine. The Thing is now everywhere online. It’s absorbing everyone, every place people begin to talk about any aspect of people. I can’t think of a social interaction space of any part where it’s currently […]

The 8-Bit Generation Reboot —

Back in 2012, I wrote an entry called 8-Bit Generation: Missing in Action, in which I described and lamented a seemingly lost and impeccably filmed documentary called The 8-Bit Generation. And on September 13th, 2014, on my 44th birthday, I was able to show an audience footage from the series, along with interviewing the producer […]

OASIS at SXSW: An Asking Thing —

Every time I’ve spoken at the South by Southwest Festival in Austin, Texas, I’ve always had someone else arranging all the details, including the panel and the attendant responsibilities of getting it to pass muster. This time, however, I’ve put together something neat, and the process needs, nay, requires you to really get out there […]

The Need for JSMESS Speed —

This is another call for help with JSMESS. I promise you that I will get back to more general computer history soon, but this project is really important and changing the entire paradigm of how software is presented is pretty high up the list right now. I also know this description of the issue and […]

Screenshots Forever and Ever Until You Can’t Stand it —

The Screen Shotgun, as mentioned before, is continuing its never-ending quest to play tens of thousands of games and programs, take screenshots, and upload them into the Internet Archive. Like any of these tinker-y projects, I’ve written a bunch of additional support, error checking, and what have you to the process, so that it can […]

WHAT the Cloud? —

In some circles, I’m known as the guy who wrote Fuck the Cloud. Yet as of this past weekend, I have three Amazon EC2 instances doing massive amounts of screenshots of ZX Spectrum programs (thousands so far) using the Screen Shotgun. Nobody has specifically come after me about this, but I figured I’d get out ahead of […]

The JSMESS Sound Emergency —

UPDATE: I’m happy to say a developer has come forward and we’re out of the woods on sound. It’s not perfect, but the web audio API isn’t perfect and we’re much better armed for interacting with it now. Thanks, everyone. Spread this one far and wide. It’s rare I get anything close to desperate, but […]

A Very Big Sort, or The Epic of Deaccessioning —

This has been years in the making. When my living space looked like this photo. it was just vaguely problematic. Considering what I do and what is specifically needed day to day, this project and storage situation was an issue. But that was a while ago. Now we’re at this: See, that’s seriously out of […]

MindCandy: The Last Bright Star Before the Media Dims —

The MindCandy series got me started on this whole “get it down in a movie” trip. Created with a love of the demoscene, a dedication to capturing the demos as accurately as possible, and most importantly explaining the entire process from beginning to end, MindCandy was a refreshing breath of air. DVDs, which were still relatively […]