ASCII by Jason Scott

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Archive for the ‘computer history’ Category

The 8-Bit Generation Reboot —

Back in 2012, I wrote an entry called 8-Bit Generation: Missing in Action, in which I described and lamented a seemingly lost and impeccably filmed documentary called The 8-Bit Generation. And on September 13th, 2014, on my 44th birthday, I was able to show an audience footage from the series, along with interviewing the producer […]

OASIS at SXSW: An Asking Thing —

Every time I’ve spoken at the South by Southwest Festival in Austin, Texas, I’ve always had someone else arranging all the details, including the panel and the attendant responsibilities of getting it to pass muster. This time, however, I’ve put together something neat, and the process needs, nay, requires you to really get out there […]

The Need for JSMESS Speed —

This is another call for help with JSMESS. I promise you that I will get back to more general computer history soon, but this project is really important and changing the entire paradigm of how software is presented is pretty high up the list right now. I also know this description of the issue and […]

Screenshots Forever and Ever Until You Can’t Stand it —

The Screen Shotgun, as mentioned before, is continuing its never-ending quest to play tens of thousands of games and programs, take screenshots, and upload them into the Internet Archive. Like any of these tinker-y projects, I’ve written a bunch of additional support, error checking, and what have you to the process, so that it can […]

WHAT the Cloud? —

In some circles, I’m known as the guy who wrote Fuck the Cloud. Yet as of this past weekend, I have three Amazon EC2 instances doing massive amounts of screenshots of ZX Spectrum programs (thousands so far) using the Screen Shotgun. Nobody has¬†specifically¬†come after me about this, but I figured I’d get out ahead of […]

The JSMESS Sound Emergency —

UPDATE: I’m happy to say a developer has come forward and we’re out of the woods on sound. It’s not perfect, but the web audio API isn’t perfect and we’re much better armed for interacting with it now. Thanks, everyone. Spread this one far and wide. It’s rare I get anything close to desperate, but […]

A Very Big Sort, or The Epic of Deaccessioning —

This has been years in the making. When my living space looked like this photo. it was just vaguely problematic. Considering what I do and what is specifically needed day to day, this project and storage situation was an issue. But that was a while ago. Now we’re at this: See, that’s seriously out of […]

MindCandy: The Last Bright Star Before the Media Dims —

The MindCandy series got me started on this whole “get it down in a movie” trip. Created with a love of the demoscene, a dedication to capturing the demos as accurately as possible, and most importantly¬†explaining the entire process from beginning to end, MindCandy was a refreshing breath of air. DVDs, which were still relatively […]

Rise of the Screen Shotgun —

Continuing the thoughts I had in the previous entry, I’ve been working on a side-project to improve access to all the software and console games I’ve been uploading to the archive. To some percentage of the populace, it is a simple and obvious thing, but that’s how a lot of efficient breakthroughs happen – doing […]