ASCII by Jason Scott

Jason Scott's Weblog

Temporarily Deleted —

Date: Tue, 10 Jun 2008 19:22:16 -0400
From: bobby bobby
To: jason@textfiles.com
Subject: Certain textfile temporarily deleted.

Hello jason, i would first like to say textfiles is a very useful and interesting website.
I have used this specific article (http://www.textfiles.com/reports/ecology.rpt)
for a biology report, and to my unfortunate conclusion and past attempts, it is susceptible to
plagiarism findings by a search engine as simple as google. Being a secure and
conscientious teacher, she might search my report for plagiarism and fail me on my report.

I ask you with the greatest amount of respect and sympathy to please temporarily
take off that specific article for a total of 10 days so she does not find any plagiarism copying
in my report. Please email me back if this can be done, thank you.

From: Jason Scott
To: Plagiarist

No.


Talk Corrections, Weekend Connections —

Two corrections to an entry I did a little while ago about talks I gave this year.

The first is that I forgot to mention Shmoocon, which I also attended and gave a talk at. An ironic thing, considering I recently added all the talks from the 2008 Shmoocon to my collection. The talk was on my footage recorded while at Mammoth Cave Park, and specifically the Bedquilt Cave. It was fun, although I look like living hell and am very tired. (I actually napped on couches in the hallway, because my energy was so low).

The second correction is that on a lark I submitted a proposal and it appears I am speaking at HOPE. My talk will be a whirlwind of hacker lore to make up for the fact that it’s 2008 and many attendees were born after 1990. I’ll be going over all the basics as fast as I can, to be a little primer for those that want some jumping off points. So there we go! I’ve spoken and am speaking in even more locations than I thought.


This past weekend was centered around my 20th High School Reunion. Yes, I really am that old. Held in a restaurant in New York City (the school itself was a couple dozen miles north of the city), a nice contingent showed up and a good time seemed to be had by all, especially the drunk ones. High School was a great time for me and I’m not afraid to see how people are doing. People are doing well, although maybe the losers self-selected themselves out of attending.

Two things to mention about my weekend in the city.

First of all, I was lucky enough to spend some time at the Telectroscope, a beautiful piece of work where a mythical tunnel between London and New York allows people to stand before a large telescope and see people on the other side of the Earth. Sure, you can argue about the ease of the technology, but the presentation was absolutely top notch. It was quite surreal to stand in front of this huge round glass, with the Brooklyn Bridge behind me, and be looking at a nice bunch of Londoners, stuck in the rain (they had umbrellas) and waving back. It was an excellent project and I’m happy to have been able to see it.

Second, I was also given the hint about The MOCCA Art Festival, which is a comic artist event where many dozens of talented and amazing comic book and art people show up and display their wares. I may have found the guy who will do some of the art for my packaging there. I even ran into a few people I’d interviewed in the last two interview cycles, which was neat as well.

All in all, a pretty great time. You know, at one time in my life I was instilled with a terror of New York City. I now consider those lost years to be some of the most tragic of my life. Here’s hoping I can stem the tragedy more in the years to come.


Things My Users Have Taught Me —

By users, of course, I mean the many fine millions who have browsed TEXTFILES.COM and its sites over the years.

  • It can be really frustrating that the textfiles.com bandwidth seems so slow, so you better open 30-60 simultaneous connections via your Internet2-ready connection in Europe and get all the files at once before it slows down more.

  • Textfiles.com is awesome. What it really needs, however, is javascript, ads, and everything else that makes a reasonable person abandon web-browsing as a soothing activity.
  • If you’re going to write an erotic fantasy story about two of your classmates fourteen years ago, be sure not to include their real names at the bottom along with what town and high school the fantasy is taking place, because there’s nothing less awesome for you than a couple of 30 year old guys discovering said erotic fantasy is far and away the top google hit for their names.
  • If you want to offer to be a mirror for textfiles.com, be sure to do so using a machine you don’t own on a pipe you don’t own using an account you don’t pay for.
  • If you want to utterly, totally piss off a ministry, file the transcribed pamphlets they made 15 years ago under “Occult”.
  • Textfiles.com has a file written in an afternoon by a 13 year old boy who uploaded it to one BBS in 1982 a month before the BBS went down forever, which the boy, now a 35 year old programmer, found online and sat there stunned.
  • The same lesson about writing erotic fiction about your classmates goes the same for writing about a teaching assistant sleeping with your students, under your real name, and then going on to be a professor.
  • If you can’t remember the title, writer, full subject, any salient phrases, or context of a file, Jason Scott will still somehow find it for you, you just know it.
  • Saying mean things is mean.
  • It is now possible for a person to have been allowed on the computer and internet for the first time, found textifles.com, and get inspired by stuff you read and end up going to college in the subject that interested you.

Keep the lessons coming!


Yes. —

The problem with filmmaking is that everyone has advice but a lot of advice is specific to that filmmaker. Sometimes people have general ideas that are probably of use to a set of folks, like how to do cheap-ass dolly shots or cheap-ass lightsaber effects. But other times, the big questions like “how do you edit” and “how do you sell it” are all kind of different for different goals.

My documentaries have not (up to this point) been things where I write out the answers and the “script” (a set of planned points) and then go out and film things. I go out and find a nice swath of people on points of a spectrum, and hit them up for questions, and then go carefully through the answers. I don’t go into an interview saying “This is the ‘Text Adventures were a New Kind of Literature’ guy” and then force them through the grinder until they say what I need. Some people really do this. I won’t and I don’t even know if I can.

The downside of this is that I end up with a lot of footage, and right now, I go through things someone says with a fine tooth comb, and this is very time consuming. Time consuming enough that it’s going to take a while. When I come out the other end with my final quotes and collections of clips, I then start to assemble the actual production. This happens relatively fast, but it’s because of this massive backload of quotes and comments I’ve already collected. This is not dissimilar to how a restaurant gives you a nice meal in under 20 minutes, but it’s because of hours and maybe days of preparation that happened before that. Your meal didn’t take 20 minutes to make; it took many hours and the final bit was 20 minutes.

I don’t know what’s important or not. It might be a pause, it might be a gesture, it might be a statement. I collect statements together that are in a general sense the same ideas, but that’s pretty arbitrary. I also massively overshoot; this is a 120 hour collection of footage for what will likely be 3 hours of final product, so there’s a 1 to 40 filming ratio. (This is a lot for a sit-down documentary, but not a lot for a shot-on-the-run documentary). I just don’t know yet what will end up at the end.

Yes.

A VERY IMPORTANT POINT: Jeremy Douglass, who is the fellow in the video clip above, is spending half the clip listening to me ask a question, and then is beginning to answer the question, when I cut him off. In other words, he’s edited for comedy in the clip, and is in fact portrayed absolutely opposite to how he answers questions in the clips I’ve saved. Editing, my friends, is everything.


On the Onset of Another Video —

I began some work on another music video this weekend.

Have no fear, nothing’s being pushed aside; I just finished all my interviews from my London trip in December 2006 and am now going through the interviews from my very successful West Coast jaunt this past November. I’m currently pulling brilliance out of a pile of even more brilliance that is the Mary Ann Buckles interview. The work is progressing nicely on this, so don’t get worried.

Some general experiences are now coming out when working on music videos, so I thought I’d share. I’ve discussed this subject before, of course.

Probably the most important questions to ask with a music video are:

  • Should this even be made?
  • Does the artist need to be in it?

Sometimes, you just have no need to make a video for a certain song. If you’re lucky enough not to be contracted or under duress to shoot a music video, like I am, then you stop considering it. Not everyone has this option and sometimes I think our craziest music videos come out from people contracted to do music videos who really have no particular love for the song so they just go crazy on the little video itself.

Also, the artist’s involvement may not be needed directly. Perhaps you are doing animation and the song is all that’s needed. Or maybe you use other actors or people on the street and the band never appears. Since for some bands this is their big moment in the sun, they might want to be in it, or consider it a critical point. Other times, not so much.

I then start thinking about these questions:

  • Do we need a story told during it, or is it just a bunch of shots?
  • If the artist is in it, what are they best at? Posing? Dancing? Looking good? Nothing?
  • Are there ways to make the video distinct, notable on its own grounds?
  • Can you do that without dominating/supplicating the artist?
  • Does the artist have a say? What are they comfortable with?
  • What can you steal to make it all work?
  • How much time do you have, for the whole project and the artist?
  • What problems need to be solved now, because they’ll take a long time?

If you’re lucky, you tool around, do some test shooting, try different ideas, see what works. You talk with the artist, show what you got, and listen to the song for any other subtlety you might want to pull from the lyrics. In my case, there’s a lot of trivia I need to bone up on, and a lot of art direction I need to consider.

It’s a lot of fun. Consider having fun yourself sometime.


Engagements —

I am speaking at DEFCON this year. It’ll be about text adventures, my documentary, and hopefully some example footage from the new film. That’s in August. No idea what day within that, and more than once the day/time’s been changed in the program, then changed once more. So not much details other than it’ll be in Las Vegas. See you there.

I’ve decided not to propose a talk to HOPE, even if it’s the last one, as they claim. I can’t think of anything good for that crowd (Saving Digital History from 4 years ago was probably one of the best speeches I gave, and that was at HOPE) and I waited too long to submit. So consider me a civilian, although I’m supposedly one of the interviewees or DJs for the radio station they’re running there. I’ll see you around.

I spoke at Penguicon, Notacon, and ROFLcon this year, so I can’t complain about public exposure. My “Before the LOL” talk has now been downloaded 4,500 times from its archive.org page, so it’s been a pretty good year for me.

I’ve got some late-year possibilities brewing as well.

Money’s at an all-time low while I gear up for the post-production of my film, so my ability to just jaunt around is going to be restricted. I won’t shut up in this weblog, though!


Escaping The Escapist —

Recently, Escapist Magazine won one of those most chummy of awards, the Webby. I can’t pretend to know the exact manner and approach the “Webbys” take to choosing the winner of each set of candidates, but no doubt votes and cries from the web-browsing public are somewhat involved.

I will contend that the reason for Escapist’s victory in these awards is due to one thing only: Zero Punctuation. I will go even further than that, to make it clear that the only reason The Escapist exists for many people is as a shipping container for Zero Punctuation, requiring it to merely not damage its precious contents on a weekly basis. More on this shortly.

This situation, where this website is a forgettable bunch of shredded newspapers used as padding for a golden egg of criticism freshly arrived from Australia, wasn’t always the case. A mere three years ago or so, PDFs appeared at this new site called The Escapist, and it was, while not without predecessors, a real splash of a magazine.

The layouts, both on the website and in the PDF format, were distinctive. At a time when gaming websites became more and more screaming, blinking billboards, breathlessly regurgitating press releases and screenshots provided for them by game company mechanisms, the Escapist was almost a calm Gibraltar rising above others with its calm lines and clear writing.

It may seem odd to call back a mere 3 years as being ancient history, but this is the nature of gaming magazines, which are truly and completely some of the proudest whores on the street corner of publishing, not just aware of their shallowness and proximity to corruption, but prone to wallow in it frequently. Occasionally, a writer or editor will bleat out a “but we want to be honest to the fans” editorial, mostly due to being caught out in yet another new and spectacular way they have sold out, a way previously unknown but quickly becoming an “industry standard” as if the fact that “everybody does it” washes it clean of moral decay. Month to month, it’s the little jabs, the shifted size of advertisements, the addition of “skins” to utterly sell out to a soon-forgotten product. Within a year you do not even notice the slide having gone so far, and the “controversy” raging is merely a slight disagreement on a point of procedure in a depth previously thought unthinkable.

Such a surprise were these magazines, these PDF-downloadable versions of an interesting layout, that I started to collect them. I would pull down these self-contained magazines and sock them away on my website, considering them a worthwhile addition to my archives. Strictly speaking, this magazine was more a “zine” than anything else; they were relatively small issues and the layout allowed for only the lightest of overviews of the subjects at hand. But they were free, and pretty, and I couldn’t argue that for a zine it was a very very nice zine. The first issue was an anaemic seventeen pages, but there were no advertisements and who could really argue with that.

The zine was also weekly, which may seem like forever in website output but in fact harkened to a simpler time and approach. You can fill your news site with “content” by merely raping every RSS feed around you, ending up with a scrolling set of text showing how absolutely on top of it and awesome your crack staff is. (Naturally, this monoculture means that if one site falls prey to a hoax or a misprint, all the sites do, but that’s why they make the words “Ooops, our bad”.) To step back, to request essays and musings on subjects both recent and stale gave this zine a particularly classy air.

Note, please, that I’m not saying this work was uniformly excellent. It just presented what it did have in an excellent form that showed effort, talent and clarity of vision. The actual article quality itself is generally outside my realm, because what I want and like differs from others and so on; I can attest, however, that for the price and the availability, I was a delighted, satisfied customer.

A highlight relevant to my own interest is issue number 55 which contains the article/essay “The Short, Happy Life of Infocom” by Lara Crigger. The article is non-distinct, possibly cribbed from the MIT Business Case Study “Down from the Top of Its Game”. But it is pretty, and laid out nicely, which is more than one could say for a lot of other articles on the subject on web pages. The issue contains other pleasant articles, typical for Escapist’s approach: an overview of game theorist Raph Koster, an interview with John Romero, a pseudonym-laden overview of a game company falling over, and an overview of The Sims Online, defined as “the 20 million dollar failure”. Again, no ads pollute this work, the 55th weekly edition of the zine.

Naturally, this could not continue forever.

Issue #104 is the last issue produced until this old paradigm. Continuing the tradition of being relatively small (a mere 21 pages), its articles are a blend of game review and theory, with a public service page (making it 20 pages, really) and a cross-property advertisement for a sister publication owned by the same parent firm.

I have collected the sum of the released issues for you, as they became harder and harder to find on the site itself. I’m sure they’re still buried in there, but it’s not worth the effort. I have all 104. (My mirrors do too, should you find my connection slow.)

As I have implied, this short and delightful party came to an end.

In June of 2007, Escapist magazine editor Julianne “Andraste” Greer merrily announced that they would no longer be providing the magazine in the PDF form and layout. The congratulations and accolades quickly faded to be replaced with discontentment and disenchantment at how things had devolved into a look utterly without distinction or usefulness. Art director Jon “Landslide” Hayter, in a tone not outside of a waitress apologizing that the pancake house was out of pancakes, said the old approach had been too “time and man-power intensive” and so while they were sad to see it go, they were not bringing it back in favor of being available in more platforms.

Greer showed surprise that people would be up in arms or dismayed by the change. As the person who founded the endeavor, she appeared to have even forgotten her own history, when this little effort showed some quality beyond the usual tripe.

I wrote off The Escapist then, as I’m sure many did. And then Zero Punctuation happened, and I swear that it took me a while before I even connected the two, the place holding this wonderful little creation and that PDF-based zine that I once enjoyed glancing through less than a year earlier. Once I did, I was pleased that there was an excuse to stop by, even though I had no overarching need to browse the rest of the site.

Within a short time, even Zero Punctuation was corrupted. Until very recently (this week), when you brought up the animation, a little window within the animation would blow an ad into your face like a spitwad. If you take no action, it sat there for the entire length of the presentation, a hubris even network television and youtube won’t exhibit. You could “close” it, but it merely sat there, a closed line that your mind had to try and ignore, waiting for the opportunity to spring back out again. It is a moral compass for this modern Escapist that something as pleasant as a column could be overlaid with yet another worthless, generic ad for something I don’t have an urge to play, with yet another cover portraying someone or something holding a weapon. The true irony is how this ad is overlaid on a column/presentation that skewers this very same lameness.

The layout for Zero Punctuation changed again recently, removing this ad, and I am sure it is some methodology to increase the exposure to advertisements. In any given shift of action, I assume it is to further ad revenue. It is the beginning, the middle, and the end of this culture’s literary output, with only the style and depth of intrusion of the various methodologies changing.

I am sure the creators of the Escapist might feel the need to stop by and explain to me, utilizing some unknown quantity and justification, why the choices had to be made and why they decided that being like every other rag online and off was a brilliant move. I am not overly interested in this explanation, much as I would be uninterested in the explanation handed to me by a prostitute, readjusting her short skirt, justifying the actions taken for fifty dollars, a hot shower and a place out of the rain.


How It Goes —

It goes like this.

Outside of my health, I have to maintain items in three realms: data, physical, and mental.

In the realm of data, that’s things like e-mail, files, disk drives, sets, and the arrangement of these therein. I might have an inbox that makes your eyes water or a pair of terabyte hard drives in need of synchronization, or maybe it’s something as simple as knowing which bookmarks should really be deleted or grouped together. Since it’s not inherently obvious when you’re sitting around, it’s quite easy to forget about it until you go deep into a directory and go “oh”.

The realm of physical stuff is more obvious. It’s piles of papers waiting to be scanned, or disks donated from kind folks. CD-ROMs stacked in a corner, awaiting addition to cd.textfiles.com, or a pile of books I bought online because they were vaguely rare. In a corner is a hand-built Russian computer I bought at auction and I also have a sizeable collection of hats. The office looks like something exploded, or I went out of business. This is the most obvious, and therefore the most irritating of realms.

The third is the mental bit, keeping track of what I know and what I should be focusing on, making sure the poor little thinky-sac isn’t being abused, and taking care of it with sleep and not getting split across too much work. I don’t do this so well sometimes, but if I fail at it you’ll know it because I’ll go completely off my rocker. Current status: not off my rocker.

Some of these issues and projects produce very little you immediately notice. For example, I recently took a CD-ROM sent to me by the creator of Radio Freek America, an enjoyable hacker radio show that enjoyed a couple years of success, and added it to the directory. I already had all the shows, but these are the original high-fidelity recordings, which were not available at the time because of bandwidth and storage issues. I have less of these issues than RFA did, so now they’re available to the world. It takes a while to shove 2 gigabytes of audio data into a directory, so that went on in the background. It’s a subset of the original (only some episodes were recovered in this fashion) and it the whole thing could use a nice going over to look better and provide more context, but at least it got somewhere.

Similarly, I’ve been burning a lot of DVD-ROMs. A LOT of DVD-ROMs. I can’t stress “lot” here enough. When I interview people with the new camera, it produces about 4gb of data every 10 minutes. This data has no tape backup like Mini-DV did. This is good in the context of now we’re in the spectacular flying car future, but it’s not so good when you realize that you’re putting all your data on spinning plates and little burned pieces of plastic and hoping it will survive. It won’t survive all that long, or at least the vectors for losing it are significant. So, I store the data in either 9 or 4 places. If it’s shown to be critical to my movie, it ends up on two DVD-ROMs, three hard drives of clips, two raw footage hard drives, and two more DVD-ROMs for raw data. If it’s not, it ends up being on just the two hard drives and the two DVD-ROMs. This comes down, when I’m working with the raw data, to putting it on two DVD-ROMs, then deleting it from the “to go to DVD-ROM” section. This sounds like a lot of work. It is. It sounds tedious and on the edge of requiring human interaction. It is. It sounds like I need an intern. I do, but I don’t want to pay for an intern. So this goes on in the background, all the time. I have, wait for it… tons of DVD-ROM binders containing this backup material. I have stacks of storage hard drives for the footage.

Some work is fractal. Actually, all work is fractal but I mean that some is very obviously fractal, even before I dive into it and discover it’s fractal. An example is a CD-ROM. I could take the contents and dump it on cd.textfiles.com, but a lot of times the CD will have data of use to another project, like bbs.textfiles.com; the right thing to do is to pull the BBS lists out and add their data to the BBS list, and similarly pull out artpacks of ANSI groups and see if someone by luck grabbed a version of an artpack heretofore unseen. It does happen… some of these CD-ROM groups were unstoppable in desperately trying to get new data in to claim that this quarter’s 600 metabytes of BBS shareware was “all new”. So some amazing stuff gets sucked up in these, and I need time to go through them. That time hasn’t completely come yet.

Scanning is a low priority. Benj Edwards, the little mynx, has time to add a new retro ad a week but I’m really strapped for time and setting up for scanning is one of those all-day things for me, because I’d like to jam out a hundred or more pages at a sitting, at least. I have stacks of stuff in the office waiting for a scan before being permanently bagged and tagged, but they’ll have to wait a bit longer. Until then, they sit in the office taking space and piles of that stuff was starting to take things over. So now they’re rearranged. This is quite a way to spend a holiday weekend.

I had stacks of DVDs in here (standard DVDs, although some are amateur productions with hand-made DVDs). I’ve now started taking out DVDs I’ve seen, which will go elsewhere in my home, leaving just the once I haven’t, meaning it will go from a proud collection of DVD spines to a massive to-do pile.

I finally hung up the nice ANSI artwork displayer from the ANSI Art Gallery showing. It’s not connected to a monitor but it certainly looks like it has the potential to observe and kill you. And with it on the wall, that means it’s off the floor.

This is likely rather dull to hear about. I mention it because there’s the glamor bit (and it really is sort of glamor) that people get to see of my work: the archives, the browsable entities, the movies, the photo collections. But beneath all that is a lot of drudgery. A LOT of drudgery. An amount of drudgery that eats days and weeks and has little obvious advantage at the time but which rewards me months or years down the line. Some of it is to prove a point. Some of it is compulsion. A good percentage is because of some requirement that any other person would barely register as being in the realm of a requirement. It is, however, what I do, and I will continue doing it.

Looking around, I think it’ll be for quite a time.


Last Health Update for a While —

Surely, these health updates of mine are getting old and tired. Like me.

I should put a “is dead/not yet dead” status message somewhere and leave it at that. I don’t have the will to add a current health status/statistic “widget” thing, either. Widgets, by the way, are a classic textbook example of someone not understanding internet technology enough to realize the outcome of their actions. Hey, I may be out of shape but I’m still critical and feisty.

My Wii Fit arrived on Wednesday and I’ve been playing with it. It’s vicious. It also indicates I am obese according to my body weight and that I better play some fucking Wii Fit or I will die choking on my own neck. Wii Fit takes no friends, gives no quarter. Wii Fit is a machine that will run you into the ground. It insulted me for missing a day. It told me that I have no balance. And now I’m here with a few minutes of Wii Fit under my belt and I can attest to several things.

  • Like a lot of Miyamoto’s later creations, Wii Fit showers you with expansions and rewards as you play. It rewards you for getting a few minutes done every day. it rewards you for playing better. It rewards you for trying a variation of a game with a new offered variation. In the beginning, you feel like a guy just blowing through the expansions: hooray! I stood and didn’t fall over! But I’m sure this is a plan that’s proven to work, so they do it. (I felt the same way about Mario Galaxy, that snuggled you with gifts through the beginning and then it starts to give you the hate way down the line.)
  • I had forgotten how little control I have over my own legs. 10 years of gout and kidney stones have removed my fine control; absolutely removed it. My mind and habits have adapted to “your legs suck” and so I had a blind spot about it, but this thing utterly shows me how much I’ve let them go.
  • This is a beautifully designed piece of equipment. It is subtle, it is functional, it is clean. It goes nicely under my television when I’m not using it, and it doesn’t seem out of place for anything. Combined with the wireless aspect, and how it constantly turns itself off when not used, it’s just a great addition to the room.

I went through the orientation for my CPAP/Mask Breathy thing, and got a nice little model, and I have started sleeping with it. Right now probably 60-70 percent of my sleeping time is going on wearing it (this is normal, it takes some time to ramp up and sometimes I flop down for a nap without moving to put on the mask). I can’t report any major differences yet, but now that little guy’s on the job.

I am still on a pill regimen for blood acid level and blood pressure.

I still have my nice gym membership (and the Wii simply removes the “but the gym is closed” excuse).

So between all this, I have all the tools at my disposal to get in better health. I have no excuse. I also don’t want to fill this weblog with much more “guess what I am working out and wearing a mask” entries unless there’s either something enormously entertaining or if a few months down the like I look like a fashion model. Otherwise, just to let you know, I’m still chugging along that road and am vaguely planning for significant archival-doing time for the forseable future.

When I get hit by a truck six months from now, I intend to be in awesome shape.


Before the LOL Now Available —

Apparently the full content of my talk I gave at ROFLcon, “Before the LOL”, has become available. The collection of files provides a raw recording of my presentation. Here’s a clickable jukebox that archive.org provides:

I suppose I could fill this entry with all sorts of additional commentary about what I was going for or the subjects I mentioned here, but I think I’ll wait until people enjoy it on its own merits. Enjoy.