ASCII by Jason Scott

Jason Scott's Weblog

On the Occasion of Using the Xbox 360 —

I’ve had an XBOX 360 for about 3-4 months now. Here’s some sketched thoughts on it.

  • It is very pretty, and its games can, if they try, be very pretty.
  • Sound-wise, it is like parking a Tie-Fighter in my living room.
  • Like a lot of other people, mine was built poorly. It died, not with a specific error message or code, but by getting stuck in some sort of insane booting loop, showing between 1-4 sections of the boot-up logo and then resetting. It did this basically from the moment I bought it, but sometimes it would break out of it and I simply wouldn’t turn the machine off for a week or two. Eventually, it just never would break out of the loop, and I sent it off to be repaired, which took a little over a month. And resulted in a brand new console. That removed a lot of my purchased games. So yeah, of the last 3-4 months, over 30 percent of that has been spent not owning the console, and a portion of the latter 30 percent discovering I really don’t own the games.
  • I played a lot of Test Drive Unlimited and enjoyed myself very, very much, especially the way the landscape never ended, there was almost no “pop-up” in the background and the lighting. I also enjoyed, after I’d gotten things together, tracking down other players and smashing into them for miles and miles and miles, later tracking them down again. This was probably not in the original design of the game.
  • A lot of people, and by that, I mean, everybody but a handful, seems to think it best to announce they smoke marijuana. Usernames are variations of “420bunny”, “weedmaster”, “ganjaXXXXX54” and so on.
  • I played a lot of Texas Hold’Em before I switched to using a headphone set, and then the game’s entertainment increased a hundred-fold. It’s one thing to beat someone in a hand and another to hear a horrified scream come over the headset as I win on the “river”, coming from behind for a straight.
  • That said, an awful lot of them take this time to discuss drugs, while playing the poker.
  • My TV turned out to be less Hi-Def than I’d hoped.
  • Sometime recently, I discovered the whole feature where you have multiple “channels” and you can be talking with someone over the headset while playing an entirely different game, then click back into the “game channel”, and so on. I thought that was very neat. Anything that causes more communication and less lonely game-hugging works for me.
  • Drunk people are even less fun on a audio channel during a game than in real life.
  • I was very impressed with Burnout Revenge. I realize I’m coming into this late, but I am really struck how cinema and videogames are now feeding off each other, with this game doing cinematic “crash time” that lets you fetishize your crash or crashing others before throwing you back into the mix. And the destruction game, in which you are essentially and totally a terrorist driving an exploding vehicle into crowded areas, is a tour-de-force of 3D and physics. I am so pleased to see this level of detail and achievement in a game.
  • Obviously, with all my current projects I have no time to really, really enjoy these games, but I know I have something waiting for me on the other end.
  • I’m glad I lived to see this level of quality, up from “Space Invaders” and “Donkey Kong”.

Why Tech Documentaries are Impossible —

Back in 2005, I gave a talk at DEFCON called “Why Tech Documentaries are Impossible (and why we have to do them anyway)”, which was about the documentary format, the lessons learned from the production of “BBS: The Documentary”.

  • This was held on Sunday, which is just about the worst time for my voice on a DEFCON weekend; you can hear how blown out my throat is, with a nice low growl the whole time.
  • Similarly, I seem to be rather messed up on some level, because I keep touching my hair (I give myself a cowlick at 03:10).
  • That said, I really do love the subject, and so it was an easy one to give.
  • Some of this subject matter overlaps with the “Edge of Forever” talk I gave at DEFCON this year, specifically a joke about Angelina Jolie’s boob in Hackers. I need a new jokewriter.

I was happy with the speech, ultimately. A good solid overview of documentaries and the issues involved.

Here’s the video.


Instant —

This entry was posted on September 27th.

My job was simple: replace a couple USB hard drives on a server. The hard drives were sitting on top of the server. The server was high up in a cabinet. The cabinet had ventilation, in the form of a fan on the top of the cabinet plugged into a power strip in the cabinet.

So one moment I’m moving these drives around and another moment my hand has slapped against the top of the server, knocking over a drive, and my hand is bleeding. Super bleeding, that special kind of bleeding where you think the wound is kind of kidding, or a misdirection, and then it proves that no, no it isn’t.

So what I’d done is lifted the drive up too much and my forefinger on my right hand went right into the fan.

I was quite lucky; it basically bounced off my fingernail, breaking it, and blowing my hand out of its way before cutting into something useful, like a joint.

The speed and fury at which my life could have changed is what strikes me. One instant, and I would have had an endless point of discussion and conversation at parties, as well as a slower (or different) typing speed, slightly floppy gloves, probably half a year of on-again off-again depression.

People make plans that encompass years and carve out priorities, and its this kind of stuff that reminds me that nothing is promised, nothing is assured. It’s humbling.

Also, it hurts.

(A cracked, cleaned-up-of-blood fingernail looks like this, by the way. The little part at the bottom there has fallen off but things are healing a-ok.)


Going Going Gone —

This entry was logged on September 26th.

Many schoolteachers were poison to me, enough that at one point early in my academic career, a principal sat down with my parents and explained, in alll seriousness, that it would be best if I was transferred to another school, specifically a private one, to prevent my actions from damaging other students with promising futures.

I remember a fourth grade teacher explaining to her students in the middle of a science discussion, how it was a very bad idea for us to drink orange juice in the mornings, because the cold juice would cause damage to our intestines, and the shock of this cold beverage would make us unable to function properly at school. She said this easily, couched between lectures of how many planets there were and how molecules worked. During an event called “Hat day” where the young folks were encouraged to wear silly hats, I wore a boot, which caused some (appropriate) stir, and of course she confiscated the boot, and then launched into an explanation that hats, when worn inside, caused dangerous overheating to our heads and would make us not think.

Somewhere out of this muck and mire of folklore and despair I came into contact with one of my best teachers ever, Mr. Perks. Stephen Perks, that is, a marathon-running kickassery of a teacher who could make good time for twenty-five miles and yet still lose hours after classes to help kids, kids who needed help, like me.

I could take up way too much time singing Mr. Perks’ praises but I especially wish to give a specific example of where he ruled and, by combining forces, he was made to rule even more.

By luck of a draw that explains my never winning raffles since, Mr. Perks was transferred from 5th grade to 6th grade the same year I was; that means I got him twice. After an amazing year (where, among other things, he read us The Hobbit in class), he was one of my teachers yet again.

The 6th grade was the highest grade taught at Fishkill Elementary, and was in the old part of the school, which was what could only be described as a multi-story schoolhouse with bell tower on top. The rest of the modern, flat crap they built in the 50s was around the base of this little marvel, like sleeping dogs. When you went to the 6th grade, you literally walked up the stairs into another world. The ceilings were high, the doors massive, and just two classrooms were on each floor, with a staircase of enormous proportions. I could make a Harry Potter reference but it doesn’t quite fit, because the approach in this older location was modernity itself.

Mr. Perks came into his own, joining up with two other teachers who basically formed a triumvirate of educational power. One of these other two teachers was Mr. Foley. Mr. Foley was a rotund but not obese fellow with a beard and glasses, and a metric ass-ton of energy. He cared, and that was critical. I can imagine these three teachers sitting around a porch, sipping beers and trying to figure out how to make things even more kick-ass while staying within the guidelines.

The first thing they did was share classes, so that one teacher taught a subject that the others didn’t, and so on, and the students would have to walk between these classes during the day. This was not what a lot of sixth grade classes did; they did it, they told us, to train us for junior high school and up, when a bell schedule would be in effect. In other words, they looked ahead at what we were going to do and prepared us for that as well as their own requirements. This is how you end up with students who are in college and taking third-year courses while others are revealing that, in fact, they can’t conjugate verbs reliably.

Of all of the teachers, Mr. Foley was specifically worried about something that, in my later years, I realize is the root of my own interests: media and social criticism. No, I don’t mean we sat around and said the new movie was “good” or that we read a book and it was “good” or that crap. No, he took time to lecture us and specifically arm us against the absolute onslaught of misleading garbage that was going to come our way through television, newspapers and social interaction. In today’s world, 6th grade would be way too late, but at the time, it was just what the doctor ordered but the schools would never have prescribed.

He had a coffee maker way up on a shelf/closet in this room; a big old metal affair, probably good for a crowd of 30. At some point during the year, he pointed out this coffee maker and told the story of how he got it. The answer, you see, was a time share seminar, one of those terrifying high-pressure sales gigs where you’re promised a gift and a trip and whatever else, and they lay into you endlessly with how great a deal whatever they’re selling is. He wove a story, now lost in my memories, of how he and his wife sat through it, and what the person wanted, and how, after they resisted purchasing the product, they got treated meanly and grudingly. He wanted to open our eyes, and I know he did it for me, how not every transaction is out there to help you, that not every deal is a good one, and how exactly even your greatest resolve not to be taken could still be overcome. A great story.

Mr. Perks and Mr. Foley, along this line, cooked up this experiment. Looking back, it was a moment of sheer brilliance, one of those life lessons I got with my allowance instead of my mortgage.

They set up an auction between the classes. One would be buyers, one would be sellers. We were the buyers, and Mr. Perks’ were the sellers.

The sellers had to sell something, something inexpensive, that they owned. They would make a paragraph about their item (writing skills!) and then it would be put into a little newsletter (publishing!) and then that newsletter would go to my group, who would read it (reading skills!) and then we’d bid on them (mathematics! purchasing! games!) and then we’d get the items.

And, like the wave, it came out better as a lesson than I think anyone could imagine.

See, the secret was, the items absolutely sucked.They were broken, they were small, they were half of what was needed. They were sub-par items, you see. We were being, to some amount, had.

The language of the paragraphs, worked on with the kids by the teachers, were absolutely true. They were accurate and forthright, but they were hardly comprehensive, and they were in most cases misleading. You would read them and go “wow, what a cool toy” and then you’d get it and it just sucked.

I mentioned “the wave” because these items were meant to go at rates of, as I recall, a dime or a quarter, and some of the items were ultimately sold for a dollar or more, 10 times the original offered price. (I could be fudging that; it was, after all, nearly 30 years ago, but I recall debate among the teachers about the rising prices).

On the day of our getting the items, I remember opening my little box of whatever I’d bought, and hoo boy was it garbage. It was some flimsy piece of plastic that I, for all I could remember, should have been metal, 20 feet high and capable of lifting a truck. I remember toy cars missing wheels, and half a crayon box. The lies in the paragraphs were lies of omission.

What a lesson!

I don’t even know what passes for media criticism in many educational institutions; I remember running into college students in later years with what I considered a fantastic unicorn-filled outlook at the world, but I was, even by age twelve, wary, suspicious and careful about promises and deals. Granted, I still got conned into getting a credit card at 18, but I ascribe that to the underhanded techniques of Emerson College and their “partner” credit card firm than any wariness I had built in. One pitfall in my younger life, compared to the hundreds I negotiated around deftly thanks to the seeds planted by Mr. Foley and Mr. Perks. You guys ruled.


A Great Gift —

This entry logged on September 26th.

One of the greatest things to come out of my documentaries are friendships.

I’ve interviewed hundreds of people. Some I would see randomly, in the middle of events. (This was what I’d try to do to prevent easy biases, which sort of worked.) And others I would make arrangements with because they were experts in something, or conveniently located, or who had experienced something I thought would work out well in the quilt of interviews. I certainly wasn’t choosing buddies.

But you know, every few dozen interviews, I’d find someone I really admired or got along with or found that a couple hour interview turned into an afternoon of hanging out. And sometimes we’d even hang out on later days or see each other at cons. And if I was in town, I’d hang out again.

Like I said, never intended, but now I’ve gotten:

  • Friends who I talk to nearly every week, or even daily;
  • People who insist/expect a dinner when I’m in town and guarantee a great one when I go;
  • Folks who I see a few times in year at events or hangouts who I’d have otherwise missed;
  • People who think of me (and who I think of) when stuff goes by I’d like them to have.

In the speech I gave at Defcon I went off at the end about “Living a full life”, and was talking about breaking out of standardized patterns that can entrap and deaden your interactions with the world. The trick I used was to go out and meet many people on their own terms and in their own homes. It was great.

If nothing else comes of it, many of these friends are for life. That’s just indescribably wonderful.

And as the piles of BBS Documentary discs goes out the door (the pile is really getting low!) and after the pile is gone, I’ll still have these friends. Who could ask for more?


Frontaclues(tm) —

The Frontaclues are provided to assist you with further enjoyment of the It Is Pitch Dark video.

Have you found:

  • The KOZMO.COM dropbox?
  • The copy of the BBS Documentary?
  • The 8″ Floppy version of Planetfall?
  • The two Apple Lisas?
  • The original artwork of Planetfall?
  • The Wico Joystick?
  • The cow-colored Macintosh SE?
  • A copy of “Masterpieces of Infocom”?
  • The Cat-o’ Cat-5 tails?

Have you tried:

  • Reading all the rooms in the “map” sequence? (There’s over 30)
  • Figuring out how many Infocom games get references? (At least 10)

  • Discerning how the shot of Frontalot being reflected in the Apple II screen was done?
  • Hiring me for your next music video?

A small note: As you might guess, Frontalot’s video as it will appear on the GET LAMP DVD set will have a number of extra features wrapped into it, including alternate angles and shots.


Mail Call —

I get interesting packages in the mail.

These were all in separate auctions from one seller. I bought out most of his inventory. All are likely to go up on cd.textfiles.com. Some are probably pretty rare, others much less so. They range from shareware compilations to really crappy “game” compilations of demo/shareware versions of commercial games, to what appears to be a directory of CD-ROMs that were available in the mid-1990s, which will likely be a treasure of sorts.

Good thing I added 750gb of disk space to the textfiles.com machine last week, huh.


Frontalot Video Released (Completely) —

So everyone who reads this weblog has been hearing of this video since I started working on it. So here’s the big day when you can get a copy of it.

When it was made, Frontalot and I had a handshake deal: I shot it for him, he could release it when he wanted, and I could release it on the final GET LAMP project down the line. Well, today he released it on his website.

There’s a bunch of local copies I have as well, and for the impatient, there’s a youtube version. It’s quite something to see a 1280×720 music video squelched down that far; it doesn’t look that bad, but you can’t actually make out a lot of detail we put in. So choose wisely, music video warrior.

There’s not much else I can say about this sub-project that I haven’t said somewhere in these entries:

Would I do it again? I’d be setting up the first shot before you got halfway through the request.


GET LAME —

Gold fell into my filmmaking lap today. Pure, refined gold.

I recently put a teaser trailer to the GET LAMP/Text Adventure Documentary up on the site and uploaded it to youtube. Checking the referrer logs and a couple other sources, I discovered there was another location to view a copy of the trailer, and that a lot of people were viewing it that way.

One of the classic entities that bottom-feed the content related to media is a site called gametrailers.com. They collect trailers, put them up, classify them to some degree, and then allow downloads and messages with ads sprayed down both sides. Fair enough; hope the weather’s nice down there. The trailer’s licensed in such a way that they can do that.

But taken another way, this was spectacular. I have no affiliation with gametrailers. They put it up and subject their (large) audience against it, and between the first of September and now it’s been viewed over three thousand times.

But more critically than that, it allows people to comment on the trailers. And here’s the gold, because I get immediate, non-affected-by-me feedback about the effect of the subject matter and the approach I took with the trailer. I get it without being in the face of the person, inciting them to agree with me or be contrarians or otherwise change their output based my presence. I just get the flat-out reaction.

The reactions are here and here’s an archived version of same, as things are different with me betraying knowledge of the link and sending readers there.

The teaser trailer is obfuscative, no doubt about that – it never says “text adventures” (doesn’t say “get lamp”, either), it doesn’t tell you who anybody is or what, for example, Steve Meretzky (the first face you see/hear), is talking about. (He’s talking about his time at Infocom). The music is strangely sad. The shots are odd, although one is definitely of a computer-like nature (the printout of source from Super Stud, the pre-version of Softporn Adventure put out by On-Line Systems, later Sierra On-Line). But nobody says computers have much to do with it, other than maybe Nick Montfort using the term “Virtual World”. In other words, it functions like a teaser trailer often does, as a kind of fogged-glass glance into a room of activity without much clarity as to what’s going on until you walk into the front door. This delights and damns the audience, to various degrees. I know all this, so those choices were, if not 100% conscious, ones that I can observe looking at the final work.

So naturally, dropped without too much context on the group, we get a percentage who are just sideswiped with confusion, and enough to post about it:

DarkZeen
And this is?

Spawn7
huh

malyarchuc
what are they talking about? a game? a movie? a book?

JulianP
I’m confuzzled.

A percentage of these go on like this, something in the range of roughly 10 to 15 percent. They don’t know what the hell is being talked about and there’s scant little for them to then run off to. Obviously getlamp.com works but that’s not particularly obvious and besides, a lot of people don’t really feel like going on an easter egg hunt to get what the hell’s being referred to. So there’s one expected bit from the teaser trailer – some folks are just confused and they’re lost (for the moment, until, with luck, they hear of it in a more concrete form).

Next are the people who do know what’s being talked about, and want the others to know:

lvl54spacemonkey
It’s a documentary film about Text Adventure games that were common on early computers. Hitchikers guide to the galaxy had an awesome one. The phrase “get lamp” came from one but I can’t remember what. It was a command to, unsurprisingly, get a lamp. If you’ve never played a text adventure you should try it once. They are real difficult. Especially the early ones that required exact wording for all the commands.

Sarkan
lvl54spacemonkey, thank you. was trying to write a sensible answer to this. And god yes, text based adventure games were awsome games. Miss these kind of games, where puzzles were solved, due to your imagination being able to create a picture of the scene at hand, just due to the text. Text adventure games and the adventure RPG’s you got in book form. Good times good times…… Hitchhiker’s Guide to the Galaxy stil is one of my favorite text based games! Just wish I could remember where “Get lamp” was from… though it could just be a general refrence to the way you played these games; “pick up toothbrush.” or “open door”.. “go west”. 🙂 again, good times… good times..

AtomicMime
Haha, people who are confused are displaying their youth for all to see…..
….or maybe they’re just not geeks AND old… …like me.

Ryddah
its a text input adventure game…. you type WALK EAST and you get a back a description of your new surroundings. Kinda like your point and click adventure without the pointing or clicking or anything else really.
Think Monkey Island but played thru console commands and without comedy.

So what we see there are people who feel they want to explain the subject, who take enough of an interest to spur further discussion about what it is and what I’m doing the movie on (in some way). Obviously they don’t know me or what direction I might take, but this set of obtuse references was enough to make them reconsider the subject and tell others about it.

Then, of bigger interest, are the people who see it and aren’t pleased:

jaymathews
I didnt get the trailer. Sounds interesting…but I dont know what this is :/

Shuckles
text adventure film, rubbish

UziSuicide
get lame

Color
Hey, King of Kong was kickass….but this does look kind of boring.
Maybe it was just Billy Mitchell…

Poppinfresh
Kind of a dumb name, but i guess it fits.

And then, finally, the people who see it, get what’s being talked about, and are happy to see it. Some of them seem to know of me, even if they don’t know me personally.

Radamathys
Interesting, kinda taking an old and one of the very first concepts of interacting gaming and turning it into a film, this was before my time, so i don’t a whole lot about it, but it look very interesting none of the less.

Trellisaze
The name’s not catchy at all, but otherwise it looks incredible.

DavidRaine
Fantastic! I grew up on Interactive Fiction; I’ll have to find this when it comes out. I see the director has also created a BBS documentary, but that’s a bit before my time.

What do I learn coming away from this selection? Well, as expected, people are shut out by the odd approach to the trailer. There’s definitely people who would want to see a “text adventure movie”, while others are highly skeptical of the idea. The title is odd (hence I registered textadventuredocumentary.com as well) and so any promotional material will likely say “the text adventure documentary” or similar subtitle under it. I should be mindful that people will have no idea what a text adventure is (I already was doing that) while others remember them with fondness. And some people are excited about it, just watching the trailer.

Not a total wow, not a total flop. It is very very bad to make a film to try and please the most people; you please nobody. Hardcores will like it, I hope, and as much of the general audience to bring in as I can I will. But not, ultimately, at the expense of it being cohesive.

More tea leaves to read between edits. Pure gold.