ASCII by Jason Scott

Jason Scott's Weblog

Here is How Not to Do It —

Here is how not to treat your customers, especially ones that think you’re doing a great project and support you at a time before you’ve proven yourself.

In February of 2012 (be sure you read that correctly, 2012), I attended a screening of Linotype: The Film at the Typekit offices (now fully owned by Adobe). We were shown this excellent film, itself full of life and wonder and history. I was entranced, and delighted someone had gone through the effort to make a documentary on this subject.

At the back of the room, after the screening, members were encouraged to purchase copies of the film, with a standard and deluxe edition available. Naturally, as I like to have unique things, I ordered the deluxe edition. At that point, the deluxe edition did not exist as a product and we were pre-ordering. It was $75.

Later, a photo of the deluxe edition was made available. It would look like this:

Front_3_largeThe description was similar to this, while it was still up for sale: “This deluxe case is hand-made by film participant, Davin Kuntze in Brooklyn, NY. Limited to 100 cases, we only have 6 left for sale. Using the highest quality materials, this deluxe case will sit on your shelf proudly. Included in the case is a brass matrix and a slug of Linotype type that says “Linotype: The Film 2012″ along with the DVD.”

In December of 2012, apologies were made for the delay in getting the Deluxe edition out the door. I’d already bought the “standard” edition at this point. It was now 10 months past the ordering date. They’d informed me this by e-mail, by the way.

In February of 2013, I went to New Zealand for a few weeks. While I was there, the case was delivered, but as they’d put a delivery confirmation on it, the case was bounced and a “your package was not picked up” was left for me. I didn’t find this slip of paper in the pile of mail until March.

Finally, I wrote to ask them to send it again.

This is what I got back:

From: Doug Wilson <doug@onpaperwings.com>
Subject: Re: Linotype: The Film Deluxe DVD Cases Have Shipped!
Date: Tue, 9 Apr 2013 14:21:31 -0500
To: Jason Scott <jason@textfiles.com>

Jason,

Thank you for your email.

Your Deluxe DVD was returned to us as "undeliverable" in early February 
and we did not have any other contact information for you to try and get 
it to a new address.

We waited over a month to hopefully hear from you, but we then sold the 
Deluxe case as it was not claimed. I'm very sorry to say that we are 
completely sold out of the Deluxe cases.

I would be happy to refund your original $75 payment via a charge back 
to your card (I would need the last 4 digits of the card and card type) 
or via PayPal.

Again, I'm very sorry this happened.

All the best,

Doug Wilson
Director & Producer
"Linotype: The Film - In Search of the Eighth Wonder of the World"
http://www.linotypefilm.com

Let us contemplate how the sky looks in Doug Wilson’s world.

If someone gives you $75, speculatively, and then you sit on that money for a year while you get your act together with your craftsman, and then when you mail it you run into a standard, old, run of the mill issue with postal mail, that gives you the right to just go ahead and resell that item.

Never mind it’s a severe limited edition. Never mind that you had the e-mail address of the person and didn’t request a follow up. Never mind that you could probably be assured that someone who gave you $75 and whose address you had, and who didn’t raise a fuss for the year you took to deliver, was probably a bit of a fan.

No, you get to just go ahead and dump that shit to the next person to wave the money.

When GET LAMP was funded due to people giving me $50 in 2006, and the movie came out in 2010, I mailed out the promised packages from that club. Those packages all got delivered, except a small amount.

I still have those packages, three years later.

They are sitting in my storage unit, as I try occasionally to track down the people involved, and get their attention, and see about them getting their promised edition, that they paid for 7 years ago.

Because that’s what you do.

Unless you’re Doug Wilson.

Don’t be Doug Wilson.


An Open Letter to TOSEC —

From my posting on the TOSEC development forum:

Hello, everyone. My name is Jason Scott, and my position is “free-range Archivist” at the Internet Archive (archive.org). I’m here as a private individual, and not as a spokesman for the Archive in any way.

I’ve been working there for about two years and have used them and interacted with their staff for significant years before that. I’m now a full-time employee and have been busy bringing in several hundred terabytes of data into their stacks. Along the way I’ve been adding all sorts of material, ranging from videos, magazines, and books, all the way through to software, website snapshots, and scientific papers.

However, my main interests in life seem to center around computer history, especially home computer history of the 1970s and 1980s. To that end, I’ve made a documentary about computer bulletin board systems, as well as a documentary on text adventures. I’ve uploaded most of the raw interview footage of these films to archive.org as well.

As a few people noted here (and elsewhere), I’ve begun uploading collections of program images named in the TOSEC format to archive.org. These are being added as large ZIP files, which works better among the archive.org item framework. A .ZIP browser built into the system allows per-image references. A good example of this system in place is here: http://archive.org/details/Camputers_Lynx_TOSEC_2012_04_23

In the case of these items, I’m standardizing on the date of the set for that platform, with this first set being moved right up to the date of the collection I acquired (2012-04-23). As updates are done, I’ll make new items. (I realize this means lots of redundancy in the image collections, but space is not a problem at the Archive, and it’s easier to just have multiple items and move people forward over time). It’s all still in rough shape and will be refined in the future.

I don’t wish to pull anyone’s energy or time away from the TOSEC work being done – I just know this project was going to gain attention over here, and I wanted it known I was the person doing this. Now for the why.

Huge organizations, museums and archives and libraries alike, have begun taking an interest in preserving software or aspects of software. In some cases they wish to preserve the items (say, a boxed commercial program) while in others, they find themselves desperately in need of older software (say, a copy of a word processing program or spreadsheet) to allow them to look at acquired old files they’ve been donated. They are often slow, are constantly hindered in their actions because of management or administrative concerns or standards, and are often forced to make less-of-two-evil decisions when it comes to the software being preserved.

TOSEC, meanwhile, has run a decades-plus massive worldwide effort to agnostically save as much of this software as possible. TOSEC has, with no question, blown past any other professional effort in terms of size and breadth of the software they’ve quantified and described. It is a stunning achievement. I have brought professional archivists near to tears showing them the work TOSEC has done.

So I’ve put it on the Archive. I realize there are concerns and debates about this effort, and I understand them. The Internet Archive is a non-profit library with worldwide servers dedicated to bringing humanity’s knowledge to as much of the world as possible. We are known the most for the Wayback machine, but we also have scanned over 2 million books and put most of them online, as well as thousands of movies, hundreds of thousands of music tracks, and an extensive amount of television news programs from around the world. Every 90 seconds, the Archive adds a new book: http://statusboard.archive.org and many, many new files are uploaded every day, of all types.

I respect the TOSEC effort, and hope to mirror as much of it as will shake out over the next couple months and years at the Archive. It’s a bold experiment, to be sure, but I believe very strongly that computer history needs to move forward and software must be treated like the culturally relevant artifact it is.

I’m reachable at jscott@archive.org for comments and questions.

Thanks.


The Javascript MESS Enters Beta —

Been working a long time towards this moment. A lot of good people working on a lot of good code, and helping each other towards this insane goal.

JSMESS is in open beta. Four game consoles and one computer are supported. Many more are coming.

mess2 mess1

I first postulated this was possible in October of 2011, and I laid out the reasons why this action would lead to a bunch of great side effects and advantages. The MESS emulator, a derivative of the MAME emulation system, had the ability to run or at least engage with running a whole host of computer systems, spanning 40 years of history. The philosophies of MAME, “emulate everything first, do it better and faster later” as well as “declare a system to be a set of discrete emulated chips, then crank on making the chips emulated as well as possible”, have yielded incredible fruit. The MAME and MESS page host lists of what’s been updated with each new version and revision – hundreds of changes every month. If emulation is your bag, or you want to improve our ability as a culture to revisit computers, consoles and arcade games, MAME and MESS continue to be your bag, your best use of your time.

In just four short years, MAME will have had 20 years of intense development on it. And that thing is a brutal, amazing piece of work, nay, of programming art. MESS, the variation for consoles and computers, has had nearly as much effort put into it as well. These are worthwhile endeavors, ported to amazing amounts of platforms. They’re the Emulation Standard.

All that’s going on here is porting MESS so that it runs in a browser via Javascript. The goal is to make it that MESS runs in a browser without a plugin or external program being called. Such a simple idea: Add “Web Browsers” as one of the myriad platforms MESS/MAME runs on. But also so complicated. If you want to hear my video pitch about this as I’ve been describing it to people, here’s one.

A lot of people have spend many hours on this, including Justin de Vesine, Alon Zakai, Andre D, Nintendud, and Justin Kerk. They all deserve accolade for getting us where we are now.

What’s on the roadmap?

  • We didn’t just import the ability of MESS to emulate – this port brings in all the many features of MESS that it has developed to work with the items. In some cases, you can hit the TAB key and see all the information and features baked in, but in some cases you can’t, so we’re making sure support for calling these other features will arrive with the first 1.0 issue of JSMESS.
  • Specifically, MESS has the ability to call on save states, meaning we can use regular MESS to play or load something, save the state, and it’ll just “work” and be at a specific breakpoint in the computer experience, say having the same Shakespeare sonnet in a multitude of word processors, or being at a high level in a game so you can see a kill screen in action and try to negotiate it even further.
  • The keybindings are a mess, and so we’ll want instructions for these different individual emulators to fix that up and maybe set things so that they go to keys that every keyboard has. (For example, the ColecoVision emulator really wants the Number Pad, which not every computer has.)
  • Speed, speed, speed. We’ve got some notable slowness for some of the emulations. We have great hope we can fix it, but always like advice towards doing this. The original native MESS compiles all work fine for speed, so it’s a matter of improving the Javascript as well as the Emscripten program for converting items to JS in the first place.

The fun is just beginning! I’m so excited.


See Also —

As I indicated, my response to the loss of my friend Aaron has been to throw everything I do into high gear. Terabytes have been uploaded to archive.org, lots of backlog has been knocked back, and plans are being made at an enormous clip. 2013 is shaping up to be a very accomplishing year for me – I just wish it wasn’t fueled by tragedy as well as initiative.

But we can’t change everything, although we can certainly mitigate it. To that end, I was touched by a statement made by Edward Tufte at Aaron’s memorial service I attended on Saturday. The quote was this:

“A young man thinks life is a sprint. An older man thinks life is a marathon. And an elderly man realizes it is a relay race.”

As the family gray started hitting me in the mid-30s, I considered color, but for the moment, being gray is a nice advantage – almost never carded anymore unless someone’s being an asshole, and when I say “history” in relation to computers, the teens who see me at hacker cons and tech cons go “well, surely this half-dead bastard knows something”. And some of those young people interact with me, and I am stunned at how much they’re doing, already, and how lucky we are to have them.

In light of recent events, I’ve thought about these people I’ve been unintentionally keeping to myself, just knowing they’re wonderful, and meanwhile you have no idea about them and maybe I’ve not even indicated how wonderful they are to them. So this is a list of people who are not gone, who are rather young, that maybe you should know about and pay attention to, because they have a long way to go and a lot of stuff to do during that time.

This list is not comprehensive – just a few names off the top of my head. There are many more and I promise to continue to introduce people to them as opportunity presents.

I’d sing praises, but that’s just advertising. Go check them out yourselves.

And as each of you people mentioned find I just called you out – keep doing what you’re doing!


Just Solve Dan Tobias’ Problem (and File Formats, too). —

As you might harken back, I announced two things last year: that November was “Just Solve the Problem Month”, and that the first “problem” to solve was “File Formats”.

I even had a logo!

JUST SOLVE THE PROBLEM

 

Well, let’s quickly discuss what’s happened since the month came to a close.

Most notably, we got a bunch of data on the wiki set up for that month of problem-solving. The site was loaded with all sorts of beginnings, all sorts of well-tended entries, and only a small amount of infighting as to direction. And then we hit the end of the month.

Now, many projects of these sorts peter out and kind of, well, stop. But we’ve had quite the miracle.

Dan Tobias. He took the torch, dude. He (and also HalftheIsland, who has been in there as well) has been editing stuff by the hundreds. And the wiki has gotten better, and better and better.

So Dan has a problem. He’s lonely in there! He needs more help!

This is your time to shine. We have a working Wiki with a clear permanent url:

http://fileformats.archiveteam.org

The File Formats Wiki continues to add material all the time, allows you to add all sorts of information, and brings into focus a whole range of file format enumeration and spotlights. It’s working. People are noticing.

I’ve made it so people can register new accounts instantly. I’ve also made it so that I’m not the only admin/moderator there. It’s time to bring this thing to version 2.0 and beyond.

And benefit from it! The thing is there as reference material. Let’s use it that way.

I look forward to it growing and contining its path. And I want Dan to have a lot more buddies on there doing the goal.

However this works out, my hat is off to you, Dan. You’ve been kicking ass.


The Scanning Brigade Comes Home (Join me in NY) —

I wrote an entry a while ago about a crazy idea called The Charge of the Scan Brigade. The idea was simple: use some of the downtime in the Internet Archive SF offices to have a line of volunteers do scanning of computer history and other material on the Scribe scanners Internet Archive uses. In this way, we could have a nice sideline of incoming obscure media and data (manuals, notes, booklets, ephemera) getting a nice professional once over.

Didn’t work out.

The reason was a by-product of me being a remote worker – due to changing funding, archive.org doesn’t currently scan anything for an evening shift, just a day shift, and they’ve never had a weekend shift like I was expecting. And I wanted a weekend evening shift!

So I withdrew, and waited, and started working on a plan B.

Plan B is now in effect.

IMG_2757IMG_2761IMG_2762 IMG_2763 IMG_2766 IMG_2767 IMG_2781 IMG_3171

That’s my friend Chris Orcutt (who has written two excellent noir novels) loading up a rented truck with me, driving to Princeton, NJ, picking up an Internet Archive Scribe Scanner, and hauling it the 100+ miles back to my house.

And then putting it in my house.

So that’s right, my house is about to become an Internet Archive Scanning Center.

Did you think I was messing around? 2013 is about getting it real.

I’m now coordinating with Internet Archive to get my scanning center set up and calibrated. At current expectations (mostly due to my doing significant travel in February), I expect this center to begin scanning in March 2013.

I am Internet Archive Poughkeepsie. Pleased to meet you.

Initially, I am learning to use the system, and will begin scanning some simple obscure book-format documents that have never seen the light of day. I have a gigantic shipping container in my back yard. I have plenty to pick from. I will then begin scanning whenever I have extra time.

Obviously, this will lead to underutilization. So here’s where you come in.

I want volunteers to come in and scan. I would love for them to scan material I have, as well as material they want to scan in that has meaning for them. I want to be able to reach out to a number of computer historical groups but I realize that if it turns out someone has a pile of old cookbooks from the old country, they might be better to scan as well.

I suspect I may have to ask for donations at some point, so we can pay for people staying in hotels or to help fix any parts that break, or so on. We’ll think about that. I don’t really want to do another kickstarter in the forseeable future.

So, you.

Are you interested in coming just outside Poughkeepsie, NY this year for a while, to scan? Are you interested in being involved in this? Can you help me find people? I can’t pay you – I am simply about to set it up that we can scan upwards of 800-1000 pages an hour of documents out there and, as I promised in the beginning of the year, change online computer history forever.

Want in?

 

 

 


My Buddy Aaron —

My buddy Aaron Swartz hung himself on Friday.

 

Try to imagine a ball of energy, whipping around, looking for somewhere to strike, somewhere to hit, somewhere to find a stopping point or grand finale. Ultimately, just coming to a standstill because there’s just no real place to end up – a miserable standstill.

That’s me.

Us high-profile techie types are very good at jibber-jabber; fantastically good at it – that’s why you might hear of us in the first place. We’re good at bloviating paragraph after paragraph of warm syrupy context-aware verbiage into your screen to make you feel good an articulate person, out there, says things you like.

It will hopefully not be too much of a shock to you to know that some of your heroes don’t like each other too much. Hate, actually. But all-out fights don’t frequently happen because it rattles the audience a bit too much to see the knives come out not after some terrible adversary, but two people who they thought were compatriots on the same side.

Some of those heroes of yours, who I do not particularly like, have already written long things about Aaron. Most generally accurate from their perspective, a few are gleefully getting in the last word, a few are just demonstrating the aforementioned jibber-jabber proficiency.

So, if you didn’t know who Aaron Swartz was, I guarantee you could get a very large amount of information about him online. He did a lot of stuff. He did it very, very young and he died when he was 26, which is a good number to keep in the back of your head when you read how much he did. I don’t have the strength or energy to type “Aaron Swartz” into a search engine for you. If you don’t know him, go look at it.

We met because when I was Mr. Wikipedia Critic, Aaron did a simple programming process to evaluate the accuracy of a claim by Jimbo “Gasbag” Wales. Showing up a pompous doof with actual numbers and pushing those out got my attention, and Aaron and I connected; this was an asshole I could get behind. By this time, of course, he was an old hand at these sorts of things and I was on my own trajectory. But we got along. I followed his tricks and journeys whenever they got in my headlights, which was infrequently, due to my mostly making documentaries. I had no idea he was just 20.

When the indictment silliness came down, I got in on trying to be a voice of “pshaw” with him, providing what amount of support and perspective I could. Unfortunately, I missed his writings about being depressed or I’d have gotten right in there.

I lost a month at 21. Something hit me during my senior year in college. I literally did not leave my apartment for a month; I just lay there, occasionally used a BBS or two, mostly slept. I didn’t know why and when I returned to my classes I’d actually forgotten where half of them were held. Some of the teachers let me by, thankfully, but others held firm and I ended up taking a course in that summer to finally graduate. I can’t for the life of me tell you why that happened. But it did.

I had a half-hearted suicide attempt at 24. Quarter-hearted, really. It was just something to do when I was feeling particularly unhappy about where my life was. Obviously it didn’t take and I’m still around, fuckers. (For the curious, method: exposure to cold).

So I’d probably have tuned my message a bit more. His Skype name turned green a bunch of times and I said hello and told him I’d bake a cake for him with a file in it. I’ve had a couple young friends go to jail for a while due to computer stuff – it was rough but they’re back, maybe less likely to visit The Pirate Bay these days.

But my message for him was one of love and support, to ride it out, to know the wheels of the courts grind slow and fine and THAT’s how you get sad. I said these exact words to him and I know it because I still have our skype chats. Here’s the last of them.

[9/13/2012 11:54:04 AM] Aaron Swartz: HAPPY BIRTHDAY and many more YOU LOOK GOOD IN A WHITE SUIT and have developed an interesting alternative to the period
[9/13/2012 11:56:45 AM] Jason Scott: And you’re not in download jail yet! And that’s a big deal to me and one of the real presents.
[9/13/2012 11:58:15 AM] Jason Scott: So hugs to you
[9/13/2012 11:59:38 AM] Aaron Swartz: thanks. here’s hoping that’s true next year too
[9/13/2012 12:00:59 PM] Jason Scott: the court system is a screeching wheel grinding so slow and miserable that you don’t notice how the high pitch was there for a year when it stops where it does
[9/13/2012 12:02:09 PM] Jason Scott: I’ve been watching. And if you do get a jumpsuit in min sec I’ll drive out and visit often
[9/13/2012 12:02:49 PM] Jason Scott: You’re never alone!
[9/13/2012 12:12:51 PM] Aaron Swartz: Thanks, man. Much love.
[9/18/2012 1:34:04 PM] Jason Scott: Thick and thin, thick and thin. Let me know if I’m needed.
[10/23/2012 1:47:39 PM] Jason Scott: <3
[1/12/2013 9:47:24 AM] Jason Scott: Why?

My sadness at 21 and 24 is compounded when I have the rest of my life so far to look at – I joined Psygnosis, a dream come true, at 25. I started textfiles.com at 28. BBS Documentary filmed from 30-35. GET LAMP from 36-40. Wikipedia asshole critic at 32. Archive Team at 39. All these things I’d have missed.

So right now, I’m mostly sad – sad that Aaron played such a beautiful melody for the first third of his life, and won’t provide the harmonies for the rest.

But I’ll say one thing:

Yes, as mentioned, a lot of people now talking about Aaron are people I don’t like. But Aaron, you see…. Aaron treated us like a RAID setup – he saw past all our flaws and inconsistencies and brought out the best of what we were offering. For me, he pinged me about my warrior spirit and ways to make a difference and what was going wrong out there. For others, he found other qualities to pull from. We all had issues, but he just worked on things to make things better.

So while I have no idea, short of a to-be-discovered directive from him, of what he really might have wanted from me from this point on, I know what it’s going to be.

To persist. And to fight. And to remember.

 


Documenting it at MAGfest —

Photo by Kyle WayI attended MAGfest this past weekend. It’s a festival with thousands of people, held in the Northern Virginia/Maryland area, and packed with music, anime and videogames. Lots of videogames.

It was also the first Games on Film festival, where a film I made (GET LAMP), a film I edited (Going Cardboard), and a pile of other movies and documentaries were shown. I’ll talk about them in a moment.

When I wasn’t up in the room with the festival, I was spending time down in the Arcade, which was a beautiful room filled with over a hundred arcade machines. I took some footage for background footage for the Arcade documentary, using the really nice camera setup the kickstarter paid for. Here’s some screengrabs from that footage:

It’s a nice feeling when you’re no longer spending time being concerned about this flaw or that error, and just enjoying the way the footage came out. Most of this was filmed in the early morning hours, when things get loud and spectacularly crazy. A truly productive filming run.

No dates on when the Arcade Documentary will go from in-production to editing, but thanks to this great festival, I can tell you about a few documentaries worth checking out now or in the near future.

First, I saw an in-progress rough cut of Space Invaders: In Search of Lost Time, which focuses on arcade collecting and the motivations and expressions of that. I could tell it was a rough cut just by the amount of additional footage the director had in there that would inevitably cut out – but it was enjoyable footage regardless. Here’s a trailer for the film:

You might wonder what my thoughts would be on seeing a film covering something that one of my own documentaries is filming. To be honest, it was initially mixed, but quickly went to gratefulness as I saw what worked, visually, and ways to cover the subject that the film hadn’t and that I knew I could. I actually came away more energized, to be honest. Jeff Von Ward has put together an ambitious work, which looks to be released this year. Looking forward to the final cut.

Martin Touhey showed some new footage from his in-production documentary Inside the Dragon’s Lair, a meditation and study of the story of the Dragon’s Lair laserdisc videogame. I had a great lunch with him, and bless him, he’s already nailed some fantastic interviews, like Don Bluth and Gary Goldman. I have great faith this one’s going to come out and cover Dragon’s Lair wonderfully. He’s got a kickstarter in his future and plans for a 2014 release.

The most unexpected of these new films (to me) had to be Beyond the Game, which was done by a group calling itself Animatronic Ackbar. There’s a trailer from a year ago out, and I’m sure they’ll have another out soon:

As a dark horse contender for my attention, this film blew me away, because I did not expect anyone to take on the subject matter this film does – nothing less than the entirety of the effect of gaming culture in every walk of young life. We see chiptune artists, 8-bit art shows, game competitions, cosplay, arcades, consoles, artwork, historical and celebrity figures who game… even circuitbending. I’m sure I’m forgetting a lot more. This thing was truly epic. I look forward to it, later this year.

Three of the other films, I’d seen before, but it was a pleasure to check them out.

One was Ecstasy of Order: The Tetris Masters, a brilliantly-edited film about the game of Tetris (primarily for Nintendo, but with other platforms making appearances) and the people who have mastered them, all around the framework of the first world Tetris competition in many years. This film is a clockwork-snappy, top-notch sports film, making the audience smarter and super-aware of the effort going on in this game. It’s a miracle of inclusion and explanation, wrapped in a jaw-dropping story of a life defined and then broken away from the game of Tetris. I can’t recommend it enough.

Another was a showing of Indie Game the Movie, and I’ve said enough to you how much I love that goddamned thing. If you want to hear me love the filmmakers on stage for an hour, just go over here. Anyway, I saw it again. It’s just as good.

Finally, I saw the very-newly released Mojang: The Story of Minecraft. This is an expertly-filmed work about the runaway success of Minecraft and the effect it has on its designer and the company he builds to support it. I almost feel bad sounding so bland, but it’s just good. It’s solid. I have never played Minecraft, and I found their explanation and the collecting of the story of this magical game expertly put together for me to realize how much of a success this has been, and who Notch as a person is, as he confronts the kind of windfall and celebrity that few of us will ever have to know. I feel like they don’t even need my seal of approval – the movie is out there and it’s a hit.

A weekend of documentaries, a pile of films inspiring to my documentary craft, and a room downstairs with dozens of videogames? And I’m not dead?

I’ll take it.

Thanks, MAGfest, and thanks to Chad Williams for curating Games on Film. Loved it.


That Time I Put BITSAVERS into ARCHIVE.ORG —

Everybody needs a new year’s resolution. Most of them also need to follow through. I am going to try both.

It’s a simple one, too: “By the end of 2013, change online computer history forever.” I’ve been working at the Internet Archive for nearly two years now, every day better than the last, with memories and happiness among the finest I’ve known. Now it’s time to secure the rigging and sail into the sunrise.

To that end, I am concocting several grandiose projects intended to bring the maximum amount of computer historical data into the best possible and most accessible ways that I can, and ensure they’re at arm’s reach for research, knowledge and reference. Everyone has various subjects and specialties they particularly enjoy – this one is mine.

So let’s begin.

I am shoving over 25,000 manuals, reference sheets, catalogs, code listings and books into the Internet Archive from the directories of the Bitsavers Collection. As we speak, I’m past 2,000 of them, and hundreds are coming in every few hours.

CoDE_BW

Bitsavers is a brilliant scanning project that has been a dark horse wonder on the internet for years now. It’s the hard work of multiple good people including Al Kossow, who is the curator at the Computer History Museum in Mountain View, California. With millions of pages scanned from intimidating numbers of sources, Bitsavers is a vital resource, well maintained, and extensively mirrored.

It was only a matter of time, then, that scripts I’d written could be used to ingest all of Bitsavers into a collection at the Internet Archive. It’s only a few dozen gigabytes, right?

ingestor, the script I wrote that does it, will eventually be one of a number of public tools I’ll provide to help people bring bulk-upload projects up to speed. A number of Archive Team members already use these tools. They’re fast, the error checking is a-ok, and once you have a bunch of a certain type of file, you just sit back and watch the Magnificent Contraption (my name for the Internet Archive’s processing infrastructure) in awe.

The Internet Archive is, at its heart, a reading machine – a place where the data can be experienced (audio, video and books) by downloading or streaming all sorts of media. Bitsavers has, to its credit, heavily prioritized acquiring scans and data over presenting it all in a cute little package. Combining these two forces results in an unstoppable library.

Here’s some documents to check out, to see what I’m talking about:

And, I promise you, there’s a lot more in here.

Is it buried? A little. I’ve got plans on how to fix that as well. But for now, I’ll be shoving these documents in as fast as my scripts can wend them and the Magnificent Contraption can OCR/Convert them.

Again, I had nothing to do with the scanning and arrangements of these wonderful documents. I’m just putting them into another framework, another place. And I hope that the toil and effort taken by the Bitsavers volunteers can get even wider recognition.

Stop in, browse around. You might be surprised what you find.

And things are just getting started.


Ding Ding Ding —

The clock ran out.

My intention was to post 30 entries in 30 days on here, but that was entirely too aggressive. Mostly, I like to think, because I believe strongly in posting meaty, informative essays and link collections that will make your life better. The background static of a life eating meals, seeing someone do something transiently stupid, or being caught up on the furor of the hour just isn’t what I’ve ever wanted ASCII to be. So I got about half the month filled the way I like to do things, and time has just run out.

By far, the biggest “thing” I’ve been involved with in the latter half of the year in terms of a specific “project” has been the DEFCON Documentary, an attempt to capture the zeitgeist of the DEFCON hacking convention in Las Vegas. I’ve not written much about that production, since I’ve been in production all this time – but at least I can show you something.

On December 25th, I released the DEFCON Documentary Preview Reel, about 20 minutes of DEFCON Documentary-related footage, of which probably 12-15 minutes will be in the final film. Here it is on vimeo:

 

The DEFCON Documentary Preview Reel has a minor sound issue at the beginning (first part too low, followed by a blast of music) and that’s fixed in a downloadable version DEFCON will be making available sooner rather than later.

Let’s see how I can do for 2013.