ASCII by Jason Scott

Jason Scott's Weblog

A Few Words on DIE GSTETTENSAGA —

Some members of the art group Monochrom have gotten into the world of movie-making and I think you might just enjoy the living hell out of it. It’s called DIE GSTETTENSAGA.

GSTETTENSAGA is the best kind of low-budget filmmaking: science-fiction collides with mythology and political satire, and a landscape both gray and filled with colorful personalities. The characters each have their own agenda, their own wishes, and find themselves at odds with almost everyone else. Some want power of the political kind, while others want power to drive the simplest of electronic appliances. Everyone is searching for something, and we are dragged along in many different directions as they both find what they’re looking for and find something completely different.

There are times when I feel I’m watching an absurdist play by Beckett, if Beckett decided to work on the Mad Max franchise. Darkness falls, daylight breaks, and each turn in our journalist team’s adventure brings something new and weird to the table. While there’s times I have no idea what I’m looking at, I’m definitely always enjoying looking at it.

I’m sure we have many more amazing cinematic works from the DIE GSTETTENSAGA creative team in the future.


Five Unemulated Computer Experiences —

While I and many others work to turn the experience of emulation into one as smooth and ubiquitous as possible, inevitably the corners and back alleys of discussions about this process present people claiming that there are unemulated aspects and therefore the entire project is doomed.

I thought I would stoke that sad little fire by giving you five examples of entirely unemulated but perfectly valid vintage computer experiences.

Disk Drive Spin Vibration

Some games on home computers would feature permanent player death and the requirement to start over in the event of a catastrophic loss. To ensure the death was permanent, the player status would have to be recorded on a floppy disk drive with a floppy disk in it. Therefore, a trick could be implemented: by putting your finger underneath the latch of a floppy disk drive, you could feel the vibration of the disk beginning to spin, and you could flip up the drive door, disengaging the magnetic head and ensuring that the death was not recorded.

Computer Fans

There are currently no attempts to emulate the sound of a computer fan or have it speed up and slow down slightly over time, eventually reflecting the decay of the fan and the steadily noisier experience as time goes on. In a tangential relation, there are currently no emulations of system failure due to overheating.

Chip Unseating

One common cause of machine issues in older systems would be the slow working out of seated chips on motherboards and other circuits. The resulting glitches and behavior would be noticed by experienced owners, resulting in a reseating of the chips, either by full-board pressure or by pressing down on individual chips and experiencing the clicking into place.

Damaged Floppy Noise

One of the most terrifying and disheartening sounds was the sound of a distraught grinding across a damaged or demagnetized portion of a floppy disk. The noise told you that it was going to be a crapshoot whether the data would ever be heard from again. Variations in the sound also told you how close you were to total data loss, and whether you were at the beginning of a slow decline for that sector.

Power Outage

Emulators do not have an option for sudden and dramatic loss of power. Is not possible to indicate a lightning strike, a brownout, a black out, or the yanked out power cord. This is a central and fundamental aspect of the Atari 2600, where careful glitching of a system including yanking and replacing cartridges could allow you to access game options and experiences that would otherwise never be reached.

minimac

The point of me bringing all these up is not to be particularly weird, but to point out that emulation is not a binary experience – it is a continuum, a spectrum. For some people, the mere reappearance of older computing information is a miracle. For others, it is a endless opportunity to point out flaws, complain about glitches, and otherwise drag the conversation into a Xeno’s paradox of unfulfilled promises and impossibly high hurdles.

As time goes on, I expect some experiences to fall by the wayside, and to live only in lore and stories. Unfortunately, that is the nature of history, and computers don’t get a pass, just because the material involved gets re-created with such fidelity.

So, let’s focus on what’s been done and refine that, instead of a mystical set of experiences that may never see the light of day again except in our stories.


My First Arcade —

This nondescript building, sitting on the corner of Highway 52 and Fishkill Hook Road, has the distinction of being my very first Arcade.

IMG_2638IMG_2639

Naturally, it hasn’t been an arcade a very, very long time. I doubt it stayed an arcade past 1983, in fact. In the interim 30 years, it has served a bunch of purposes (I believe it did real estate, and maybe some other lawyerly duties), and now rests in the same space as a used car lot. In the harsh daylight, it’s more of a barn than a building. If you want to know how to buy a used car I can tell you my secrets.. Buying a good used car is much easier when you use all the tools available to you, like pricing guides, online listings and vehicle history reports.

It holds a minimal amount of space, is made of the flimsiest of wood, and has very little recommending it.

But in my youth, this was the first time I encountered anything like an arcade. And it was magical.

This dates back to the era when the formula for making money off of arcade machines was a simple one, and skirted every zoning law and building requirement a town might have. Very few small towns were prepared for the idea that a person would have no restaurant functions, no bar, and certainly nothing that required a specific cash register, but instead they would fill a simple room with machines that took quarters and didn’t give anything tangible back. It enabled arcades to place or infest themselves into locations that otherwise had no useful purpose, that were low rent, and blown up bright with signs and glowing inhabitants for everyone to see. Municipalities were caught flat-footed, and the resulting protests and drive to have them removed has left battle-worn scars and legal tangles that persist to this day. People ask why there aren’t more arcades out there, beyond the obvious ‘fad’ trope everyone comes up with. It’s because, by and large, they are illegal or prohibitively expensive to license. Pop-up arcades like this one are the reason that situation exists.

My strongest memories playing here would be at night, and was a function of my parents bringing me by. I’ve had trouble guessing my age, but if it wasn’t in the single digits, it was certainly 10 or 11. In the present this building appears to have an office set up, but at the time that I was there, I doubt it even had the second floor, and if it did, somebody was probably holed up in there. I remember the use of Christmas lights, some amount of neon, and the darkness, always the darkness. This place is summer to me. It’s moths in spotlights in the parking lot. It’s warm breezes and faces coming in and out of shadows. It’s opportunity and it’s the magic way that we can set up a world with just there merest waves of our hands.

Here is why I have been working on a documentary about arcades for the past couple of years: there is nothing unique or special about this building. Really, seriously, nothing special. But shoving 15 or 20 machines into it, stringing up some brightly colored lights, and staying open late hours, turned a summer night into an otherworldly, amazing experience. Just like an amazing recipe can be split apart into the components that made it up, you can do the same with an arcade like this and never get at the heart of what was going on. I want to make a film that captures this.

It was here at this arcade, for example, that I encountered a machine so weird, so unusual, but I remembered it for years afterwards without understanding what machine it was. It was Space Wars, and to my reduced height and innocent eyes, it looked as much of scientific experience as anything I dreamed of. What it was, actually, was a machine just a few steps away from mainframe and old-school hacker culture, pinned down with a coin slot and presented with the most direct of fanfare. You can be sure that when I saw this aesthetic and approach later in home computers and networked technology, I plugged myself right into it.

Besides this arcade, which remains unnamed and unknown to me beyond my fuzzy memories, there was also the Dream Machine in the Dutchess Mall in Fishkill, New York. I stopped by and took a picture of where it used to be. The image is much less inspiring.

IMG_2653

The arcade would have been roughly located in front of the boxes in the center of the photo, maybe 100 feet closer than the black fence. Not exactly the best memorial. The arcade and the mall are now a long-gone endeavor replaced with a Home Depot.

On the large building to the left, you can see a scar where the mall entered one of the anchor stores, The large department store was named Jamesway and the deteriorating front door feature still strikes terror.

IMG_2657

(I found this Flickr set of photos of the area, where the atrium still hung off this dead department store, and a few other features remained.)

The Dream Machine, unlike my other first arcade, was a chain that extended down into New York from Massachusetts, and had many multiple mall locations. As a result, the space and darkness aesthetic was much better implemented, and the sense of entering an interesting and engaging world was even stronger. That said, the arcade was staffed by relatively indifferent people, compared to the hungry entrepreneurs running the arcade in the barn.

One of the employees of the dream machine wrote an enjoyable reminiscence on this page.

I can’t overstate how much these arcades formed me as a person. It is one thing that have an interest in technology and home computers, and it is another to face what are obviously computers of incalculable power and beauty, with brightly colored sides and glowing screens that promised so much more. The years have allowed all the secrets of the creation of these machines to be picked apart, and even re-created on simple devices of today. But that moment, when you walked into a pantheon of godlike boxes, you knew you were entering something truly special.

If I can capture one small percentage, some misty shadow of the magic of what these things were, then this documentary will definitely be worth it.

DSC_0148

One other thought: There are plans under proposal to knock down my first arcade’s building, and replace a number of the structures nearby with a gas station. I’d bemoan this destruction of my childhood memories, but the fact is that the story of Hopewell Junction and Fishkill and the carving out of its heart on the altar of “progress” is neither a unique one or a useful one when talking about the events of decades ago. But rest assured, there have been layers upon layers of free-wheeling development of the area, ensuring that within my lifetime, I’ll barely recognize a tree, much less a structure. Mabuhay.


The Flippy Disk Thing —

This is meant to be a quick overview and primer of the flippy disk and disk hardware situation with regards to 5.25″ floppy drives. It is for reference and referral by others for an easy understanding of the issues.

Right now, there are tens of thousands of floppy disks out there that were used extensively in the 1980s and 1990s to store data, much of it one of a kind, on home computers. They looked like this:

1983-maxell-catalog_0011

Yes, even with the lighting and glowy strings. This is what the 1980s looked like, deal with it.

The capacity of these floppies ranged, but were generally very small by today’s standards – between 88k and 3 megabytes, with a lot of them being 140k. To give perspective, that image of the floppy disk is 144k.

Myself and many others have said that with the floppy disks now going into decades of existence, the ability for them to read any data that was put on them so long ago is a bit of a crapshoot. Either it works great to the present day, or it is gone, gone, gone.

It is incumbent on the present-day world to rescue and preserve the data off these floppies, as the choice won’t be left to the next generations to do so. Debates about the worthiness of the data are fine enough, but in another few years the debate will not be about whether items can be saved, but how best to work with, present, and study all that was saved. It is a dying medium and resource.

Currently, there are three methods to transfer the data off these floppy disks, one of which doesn’t exist yet.

  • Original Floppy Drive from Original System
  • Repurposed General-Purpose Floppy Drive
  • The Flop-o-suckerator 3000

The Flop-o-Suckerator 3000, while not currently extant, is likely to be a customized piece of hardware that takes in a floppy disk and “does stuff” to it 100% geared towards pulling all the data off it, and having no other real function. There are examples of this approach for audio cassettes, books, and even business cards. Chris Fenton famously made such a device for Cray Disk Packs, so this isn’t entirely theory – there just will be one made for floppies. Anyway, back to contemporary reality.

It is still possible to acquire, use, or otherwise work with the original floppy drives from the original hardware. Here’s a few for you to see how they look:

Disk_II

TCMI_Atari810_front

IMAG0337

 

There are two sub-options with these original hardware drives – connect them to the original hardware and run programs to pull the data off (an example of this method is Apple Disk Transfer) or connect the drive to an intermediate piece of hardware designed for that kind of drive, to let it be hooked up to a modern system. (For example, the ZoomFloppy for Commodore 1541 floppies).

Let’s set that aside for the purposes of clarity. This option exists, but sourcing original drives is vaguely harder than sourcing general-purpose floppies made in the 1990s.

So let’s go to the third option: Repurposed General-Purpose Floppy Drive.

flopperrrrs

There are a lot of these out there – at least, a lot more of them were made than the other vintage hardware. They were commodity, getting shoved into a lot of generic boxes and low-cost servers and bargain-basement discount computers and electronics stores. Sometimes they were built well and sometimes they were not built well.

They pretty much all share one fatal flaw, hence this entry.

To make them run with modern systems, there’s a number of pieces of hardware out there that basically connect them via USB and let you run software to pull data off floppies.As a bonus, using these commodity drives and the right software/hardware will allow you to use them for a full range of floppy disk formats, such as Apple II, TRS-80, Commodore 64, Atari 400/800, IBM DOS, and so on. In some cases, you can just pull in a raw “disk image” (which will be very large) if the format is proprietary or there’s aspects we want to save for later study. It’s a generally good situation.

Among the floppy drive-to-USB hardware out there, there is the FC5025, Kryoflux, and DiscFerret.

So, this sounds almost perfect, really – just get stacks of floppy disks, put them into these different solutions, pull out the disk images, and we’re golden. And for many, many thousands of disks out there, this has been done for nearly 20 years. It’s great.

But.

It used to be, in ye olde days, that it was possible to use floppy disks a different way. Quick explanation.

Floppy disks look like this:

5.25-inch_floppy_diskThe disk goes into the floppy drive with the little oval “window” on the bottom going in first. You then clamp down on the floppy by closing the drive door.

Inside, the floppy drive has a number of indications about the disk coming from the disk shape itself. Specifically, there’s that notch in the upper right of the image, and there’s that tiny, tiny circle to the left of the big white circle in the center.

The notch on the upper right means “can the disk drive write to this floppy”. If there’s a notch, the answer was/is “yes”. If there’s no notch, the answer was “no”. It was possible to buy little stickers (yes, little stickers) that you would put over the notch to say “don’t write on this anymore”, and those stickers could be removed to say “go ahead, write over this”.

When commercial copies were made, they used drives modified to ignore the notch. So you could have a floppy with NO notch on it, meaning “never write on this disk”, with data on it put there by a modified drive. This is why if you see a commercial floppy disk from the time, like this one:

Rampage

…there’s no notch, protecting the data inside from you accidentally writing over the poor thing during some late night of floppy switching.

Without going too much into variations, floppy disks were either single-sided, or double-sided. In some cases, there were floppy drives you could put the floppy disk into and it would read both sides. In most cases for early 1980s stuff, that’s not the case.

So if a disk was double-sided, it had notches on both sides of the disk. Here’s what that looks like:

floppydisk

So, if you look at this floppy closer, you’ll also notice it has not one, but two holes to either side of the big white circle in the center. That’s the issue, that’s the rub.

While these commodity new floppy drives do a lot of things, they don’t handle a disk that can be turned upside down and inserted very well. These two-sided floppies are known colloquially as “flippy disks”.

Therefore, these newer commodity floppy drives need to be modified.

Modification is a pain in the ass, summarized by this image:

7071618303_c1199b1f50_b

 

Therefore, for most people, buying a flippy disk or using original hardware will be a good choice. Otherwise, you will only be able to save the images of floppies that use a single side.

If you know the entire collection is one-sided, then that’s fine. But many aren’t. Luckily, many collections tend to be of a type, so if you find a stack of old DOS floppies in need of transfer, and one works, many might work. It’s not a perfect situation, but you’re now armed with a little more insight as to what’s going on.

I realize this entry is a mash-up of really basic knowledge and really obscure, specific knowledge, but I wanted it all in one place for people to understand what’s going on. One of the biggest tropes in the vintage community is mentioning, sneeringly, this specific flippy disk problem as why we can’t have Regular People doing disk imaging, and we are well past the point that it can be assumed Regular People will want to venture and root around for the right people to talk to and the right hardware to buy without being given some idea of what they’re getting into.

You’re getting into buying a drive and a USB adapter. If your disks have two sides as described above, you are buying a flippy drive or having a drive converted to flippy. That’s it. 

Your disk images have a welcome home at the Internet Archive. I will help you put them there. Your questions have a welcome home with me as well.

Enjoy.

 


The Pit —

2013 was a really excellent year, by most standards.

Besides the finishing and the release of the DEFCON documentary, I got to travel to many different places and a couple new ones, get the word out about various projects I was working on, and otherwise move forward on stuff I did working on for years. The triumph of helping get a major emulator into browsers has long-standing repercussions that I doubt I even fully understand.

Huge, major triumphs!

But there’s a downside, there always is.

In 2013, I said yes to an awful lot of things. I said yes when people wanted me to speak, I said yes when people wanted to work on projects, I said yes when people wanted to send me stuff to be saved or preserved or otherwise fixed.

During this past year, somebody would ask me what I’m up to in the coming weeks, I would tell them, and they would be horrified.

And looking back, they had a right to be: I figured out that I spent something like 220 days of 2013 away from home.

As a result, when things finally calmed down, I realized that my living space was completely unworkable. Packages and shipments have been coming in all year, mail had been somewhat dealt with, and all of my various interests and back projects and everything else but the world provided had converged to make my home into a terrible pile.

Here’s a glimpse of what that means:

20140127_105541

20140127_105549

I’d be a fool to complain about the situation. All I’m saying is that it ended up being the case that I built a massive backlog. There are good people on all sides waiting for me to provide them with information, with assistance, with material goods, you name it.

So 2014 begins with me working very hard to knock some of that down. It’s a relatively deep pit, but apparently a pit I can get out of.

A second, more mundane situation has also arisen: reduced finances.

I have been steadily cutting back my lifestyle of spendthrift wonder for about four years now. Unfortunately, I continue to fail to get things completely under control. As a result, I have good savings that have been mandated by employers, but my spending money is basically at zero.

This doesn’t count budget set aside from my Kickstarter campaign for my documentaries. But it does mean that I am much less likely to be paying for dinner anytime soon.

Additionally, my taxes are a mess for the past few years. An accountant has been contracted, in this particular pit is being dug out of this well.

I mostly mention all this just to give some context as to how things can be so successful on one hand (talks, travel, interactions) and yet still be a mess when looked up from another angle. The key is to know what to do in that situation.

What I’ve done is finally sit down and realize that 2014 has to be a lean year indeed.

Now, a lean year for me is not such a bad thing: after all my job, my interests, my hobbies, and my fun are pretty much all the same thing. And I do have a couple trips planned for the year, mostly places flying me to give a presentation or make an appearance at the event. So I’m hardly going to become a hermit.

Among this effort to spend more time at home and get things done, is to work on stuff worth talking about and writing about. It’s possible to end up on the speaking circuit and event circuits so intense that you don’t actually do the things you talk about. It was starting to get that way. It’s not going to be that way for the foreseeable future.

Seriously, these are some of the best problems of the world. I’m kind of happy to have them.

Back to the digging.


FTP’s Bright Sunset and Frozen Night —

FTP is kind of over.

Now, don’t get mad at me for telling you this. It’s not like I’m the one killing it, and I’m certainly one of its biggest fans. It’s a really mature technology that does exactly what it’s supposed to do. It is flexible, pumps through almost anything, and has features that do everything you probably want to do with file transfer.

118843-1

And when I say over, I don’t mean obsolete. And I certainly don’t mean unused in the present day. Many things still use FTP as a method of transferring files, and providing access to all sorts of material.

But it’s quite obvious this isn’t the way of the future. Companies and individuals that utilize constantly changing data, or data that needs to be distributed, utilize a whole other variety of technologies. Many of these are web-based, while others are special protocols that blow out over the web into devices and phones. If it’s starting up, and it needs to get you some data, it is probably not using FTP. If it is using FTP, it’s probably not telling you it’s using FTP. And people who need to get things done don’t reach out for FTP.

FTP_DOS

But more markedly than FTP the protocol, it is FTP sites in particular that are really on the way out.

Coming as I did from the bulletin board system era, a well populated BBS might have a few minor text files, followed in the early 90s by a CDROM in a drive, and maybe topping out with a stack of CD-ROMs for a few hundred megabytes of accessible disk space. There were a notable handful of massive bulletin board systems that had much more data, but these were unbelievably rare and often cost a monthly fee.

Compare, then, the experience of an FTP site on the growing pre-web Internet, which would have thousands or tens of thousands of files that dwarfed anything you could get through a BBS. The names of these sites were extremely obscure, reflecting host names of systems within departments and shoved into some dark worthless corner of a science lab.

Even though the name didn’t tell you what the contents were, these sites became so populated and so important that their names became synonymous with what they held. ftp.luth.se. ccnga.uwaterloo.ca. ftp.funet.fi. ftp.uni-stuttgart.de. Trust me – you know what these things were for, and what they held. They were stunning in their power and they were the true online libraries of their time.

structure
This summer time of the FTP site dominated the 90s and into the early 2000’s. Support files, drivers, game demos, hilarious films, browser executables, pictures, you name it. Many of them became fairly organized shambles of files, containing thousands of some obscure aspect of online life. There were even websites to help people navigate these FTP sites, trying to find what you needed. A number of FTP search engines existed, although they often required the filename more than what they contained or what they represented.

Many of these FTP sites did their best to join the World Wide Web and its unique needs, littering themselves with.files and HTML overlays. The Gopher format allowed superior methods and browsing the information. But as gopher thought of favor, and the major browsers stopped supporting it, it was another doomed way to navigate.

Finally, we had the experience of various FTP sites going down, and mirrors of those sites becoming subdirectories of the remaining ones. This Russian nesting doll situation has grown ludicrous to the point of some sites being in amalgamations of dozens of previous ones. Besides a few other navigational headaches, this also means that the loss of an FTP site in the modern era could actually be the deathknell for hundreds.

ftp2

For the past couple of years, but really picking up intensively in the past few months, archive team has been aggressively downloading these FTP sites. We are not pursuing at risk FTP sites – we are in fact considering all FTP sites to be at risk at this point. If it’s on FTP, it’s probably doomed.

The archive.org FTP site collection is now in the hundreds of gigabytes and is growing constantly.

Naturally, when somebody puts up a block of data like this, it doesn’t take too long for the “you missed a spot” nerds to show up and start critiquing randomly.

The most valid and yet invalid argument is that currently these FTP sites exist on archive.org as massive tar archives or zips. “Give us our FTP sites back like they used to be,” cry the people who cry about such things. Well, sorry. That ship has sailed. I think that ship is on fire. Oh well, that ship is actually now burning other ships.

Instead, the should be considered what they are: cryogenic capsules of masses of data, waiting for the sort of duration, extensibility, and data mining efforts that so many of our computers are becoming so good at. They can be split apart, refactored into new ideas, or even pulled back into some mega FTP site of the future. By making the clearest, least fiddled-with archives of these FTP sites, we give the future infinite options. Anything else would be kind of silly.

ftp_ws

We are ramping up faster and faster to do this. FTP sites die quiet deaths – a letter to faculty, a dropped connection. They go quite gently into the night.

Buried on these sites are proof of versions of software that others claim never existed, unique pieces of art that lived only on bulletin boards but were pulled up as refugees in the early 1990s, and even one-of-a-kind pieces of code that might otherwise have disappeared. This is to say nothing of the drivers, support documentation, configuration programs, and other parts related to hardware and software now not just obsolete but potentially forgotten. The value was obvious.

As I and others spend this new year gathering up all of this data, I look forward to projects coming along that utilize it or reference it. That’s kind of why it’s done. Sure, I myself would love the ultimate FTP site providing me every piece of the 1990s computer world for reference and utility. But you have to have the data, to make it pretty.

Combined with the efforts to grab every piece of CDROM plastic that has ever existed, I hope the plans are clear. The world is lost so much of what is come before. But it won’t this time.

Not on my watch.

HomeFolder


Let a Thousand Cartridges Play —

On the day after Christmas, the Internet Archive announced that it was going to host a second Christmas. In one big flourish, the Console Living Room revealed that there was now available, via the JSMESS interface, one thousand cartridges to play.

One thousand! In many cases, this would be nearly 100% of the total available cartridges, certainly the ultimate majority, of every cartridge released in the console’s home country.

The chosen systems were all consoles you hooked up to your TV in the living room,  and they mark the transition of the living room from fireplace to television to interactive video.

The previous set of software, the Historical Software collection, had 25 items on opening day. (It snuck quietly up past 60 items in the months since.) This new set was 40 times that.

Along with one thousand cartridges, there was the task of describing and classifying them. This took a team of volunteers working day and night, including John Vilk, Justin Kerk, and Steven Zakulec. We pulled descriptions from many sources, which we have endeavored to credit.

The Historical Software set got some press attention – but this second collection got a lot more attention. A lot.

Having half a million visitors in a few days, and the attendant commentary from people about the living room, was a great education.

First, an enormous amount of people think the best contribution to any announced new thing is to come blaring in, 30 seconds after hearing about it, blarting out some intense, screaming opinion, and then leave, never to return. That’s just the way things work in the commenting world – we’ve moved from too many chefs in the kitchen to screaming car valets. So be it.

Next, the fundamental question that people think is the fundamental question (“how can you possibly do this”) is in fact the wrong fundamental question, which is what is the role of the library in the internet age?

Remember, people have been trying to destroy, or have destroyed, all sorts of libraries for so many years. They starve them of funding, they mistreat the contents, they slap on all sorts of restrictions that make them decidedly useless unless they play a very unpleasant game of ball. Technical innovations in libraries, in more cases than people often discuss, are just used to make them less useful. Is this surprising news? Isn’t it nice to have a step in the right direction for a change?

What matters to me, swimming upstream through these comments, were the ones that actually used this for what it was intended – a reference library and living museum. They had a great time.

I was especially touched by one person who mentioned how he showed his dad the Odyssey 2 collection, and his dad got really joyful and they played games they’d last played when that son was 4. That’s powerful.

Stripped of their ads and promotion, lacking the whipped fervor of the time and the newness of their arrival, these cartridges have to stand on their own. This is particularly interesting in the case of the Atari 2600, which produced hundreds and hundreds of cartridges, some of which stink beyond belief. Truly, utterly terrible!

But when it all comes together, I think some set of them are truly well-designed classics. You put the game in someone’s hand, young and old, and they see why this thing was a huge seller. It transcends the medium.

There are non-game cartridges in there, but the vast vast majority of the cartridges are games. That seems to drive some level of the professional digital preservation community into conniptions. Don’t worry, non-game collections are forthcoming, everything will be nice and academic. Stay tuned.

But games are great for several reasons beyond entertainment. They push the emulator to the limit, they make the audience that much more discerning, and they beg the demand for ease of use. They’re nearly perfect test cases. You know in seconds if something isn’t quite right.

To be sure, things are not quite right with the JSMESS interface to the Internet Archive. Sound is not quite activated, having a slow laptop results in hella slow emulations, and keyboard mapping is scattershot (hence games, with their limited controls, sidestep this last issue). This really is a new dawn in bringing the software experience of lost days back to the forefront. Think of it as the days of early video and audio on the web and in the browser – a little clunky, best done with the most expensive and privileged computer setups, and freaking some people out. Ultimately, I expect JSMESS to work in phones and tablets as well as it works in the high-end machines. Work is being done on JSMESS (and the underlying MESS emulator) every single day, by many talented and driven people.

I also expect the capabilities of JSMESS to tune its experiences for individual machines to increase, and with it the ability to tune to the needs of individual users. This will help with a range of people who throw around terms like “context”, “medium”, “authenticity” and so on. It’s an adorable debate, and I can’t wait to have it continue to keep the project honest, but let’s be glad it boots.

Speaking of which! It doesn’t quite boot universally! There’s places we’re finding it doesn’t work at all, and that’s something that didn’t come out with the Historical Software collection. I assume it was the massive range of people who came rushing into the Console Living Room that have shown all these gaps, so that’s great notes for further improvement in later versions.

I can’t stress how much this is all the first few steps in a continuing journey, one that is likely to really change how people interact with computer history. It’s not going to slow down.

The game has just begun.


The Distrust Sphinchter —

oh-hi

I have completed my initial impromptu 10 year survey of the transportation security administration.

I was drafted into this wretched task as a side effect of my work with my first documentary. Whereas previously I might travel one or two times a year by plane, I suddenly found myself taking dozens of flights, until I looked back and realized I had traveled over 100 times by air. This puts me, I think, in a rare position to assess the methodology by which people are checked to make sure they don’t wish to hijack or blow up a plane.

I’m sure along the way the TSA has invented all sorts of other reasons besides stopping blowing-up-people from doing the work they do, but primarily, they are supposed to stop the planes from being flown into buildings.

On this, we have to give them the causality award. No more planes have been flown into buildings. Not a one! Perfect!

And the very tiny, very small price we’ve had to pay as a result is that every single goddamn plane flight is turned into a miserable carnival of meaningless activity, stupidity ruling the day, and needless stress and hassle. We’ve trashed civil liberties, harassed seniors and infants as if they were gun toting mercenaries, and generally made everything worse in the realm of planes. As a bonus, talk continues on increasing this randomness spot checking into other major forms of transportation, since that causality award opens a lot of doors.

Well, except for cockpit doors, which were reinforced after 2001, in which continue to be one of the best defenses against trouble on the plane. Much more, one might say, than the moron river of pre-flight check-in.

Harkening back to 2002, I began flying in January, just in time for all sorts of insane new rules to be put in. As a bonus, nobody had any fucking clue as to what methodologies would work, what wouldn’t, and whether it was all worth it. Heady times, indeed.

At the time, my dash of Russian heritage ensured that I fell below the swarthiness threshold so I could expect extra special harassment and attention from the flood of mouth breathers with badges slapped on them to look authoritative. My strongest memory from those early days was the older gentleman who had me unscrew every lens in my collection, so he could peer through it, ostensibly studying as to whether I had shoved some sort of explosive, weapon, or incendiary within my trick camera. “If you can see the light, it won’t blow up, right” must have been the trusted rule of thumb in effect.

I could allow some period of random running around, as the palpable curtain of fear in the wake of such a horrifying event could make many people enact poor decisions. Initial freakout overreaching panic grabs are a hallmark of unknown danger, after all. Eventually I got way too light-skinned for special treatment, for example, although my camera equipment would still raise alarms.

Unfortunately, the rest of these arbitrary rules, responses to random perceived threats imposed on a countrywide scale, became the rules, the manifesto, and the unquestionable wisdom of those above. We then gave these randomly imposed and unexplainable rules down to some of the most mindless individuals in the public sector. And that’s when it started to really suck ass.

Probably the most infuriating aspect is the inconsistency. In some airports, you can put the shoes you wear into a tray. On others, you will be yelled at as if you’re some sort of uncouth beast, up to and including a hygiene lecture. I’ve seen that happen more times than I like. In other airports, the Shoes Off Rule isn’t enacted at all, with this fact gloated upon as if it was some sort of gift from the heavens, or a tax-free Jubilee day. In all cases, these are the results of random reports that someone might put something incendiary into their shoes. The fact they may put something incendiary anywhere on their person seems to have been an unfortunate omission in this genius plan. In some airports, this condition of shoelessness is supplied with a clean carpet. In others, cold tile, disgusting mats, or random carpet greet the travelers. It effectively ruins the dignity of travel like applying a Brillo pad to a beloved metal brooch.

Liquids. Really. Tell me again how your random scenarios justified the astounding amount of waste that’s been caused. Also tell me about how explosive material, now barred from the plane, can’t be placed in the trashcan full of tons of other liquids.

It’s kind of crazy that tugging at your belt and removing it in a crowd is acceptable now. I kind of dig that one.

In some airports, you have to take out anything with electronics. iPads have a quantum state of acceptable and non-acceptable. In others, I have shoved a suitcase full of Circuit City through the cancer-o-matic and watched it go through without a raised eyebrow. You have not looked into the true face of a coma patient returned to the workforce until you look at an x-ray operator at TSA.

I’ve got a lot of friends in the security industry. I have yet to hear one justify or defend any aspect of what the TSA does now, compared to simply checking for metal, and occasionally quizzing people as to where they are going to see if they freak out. They all know it’s bullshit. They know it in their hearts, and they say it all the time. It. Is. Bullshit.

More than anything else, to be honest, it’s the speeches that get to me most of all. The faltering, mealy-mouthed, this side of illiterate proverbs shouted by tsa agents at crowds of tired, huddled people just trying to get onto planes they paid hundreds or thousands to get on. It’s obvious there’s no class given to provide these nuggets of wisdom. They’re obviously the frustrated bleating of people with no real training and no real way to express their frustration at the occasional missed item or the forgotten bag put in the wrong way. For some reason these really grate on me. They’re like McDonald’s employees yelling at you about good nutrition. They yell platitudes at people, and then turn their heads 5° and yell at the three people behind the people they yelled at.

This is the situation, every day, every hour, as thousands and thousands of people travel around the world, to and from this country, and experiencing the absolute bottom of the barrel customer service experience.

Of course, I can’t merely be content with being shouted at, given inconsistent instructions and declarations, and forced to walk slow death marches through tedious empty procedures. No, I am also what’s known as an “opt out.”

This means that I refuse to go through the millimeter scan wave machine or through any other variation of crappy technology to deep scan my person. I have this right, and I take this right. And when I declare it, I am made to stand off to the side and wait for them to find someone to inspect me. In some airports, they use a radio system and somebody comes in nearly immediately. In others, they do it by shouting “MALE ASSIST” into a crowd of people. This works about as well as you can expect. The record, currently held by Minnesota, was 45 minutes before someone showed up. It’s not a matter of major airports versus minor airports. They just literally have radios at random airports and shouting at others.

If I’m really lucky, the agent tries to explain to me why the scan wave machine is not harmful, and is not a problem. Those are very special times indeed.

When you opt out, someone comes over and feels you very insistently.

I’ve now been deep fondled by such a wide variety of agents, that some of them are getting second and third runs at me. Since I know the procedure by heart, I often immediately make statements declaring that I don’t want a private screening, and that I don’t have any medical equipment, and I have no sensitivity. Some agents smile and then continue. Others frown and insist that the rules say they have to say it all to me even though I just said it to them. No such rules.

As I stand there, arms outstretched, I think about how little this does for me, for safety, for liberty, for any of it. It is simple cargo cult fondling provided as some sort of safety dance for a threat neither understood nor relevant.

As a bonus, I like to waggle my eyebrows at passerby as the process goes on. It adds spice.

Finally, after verifying I’m not carrying an AK-47 on my person, every agent does the same thing. They take their gloves, rub them with a small cloth, and shove them into some sort of anti-terrorism easy bake oven that dings to say I’m not a terrorist. It is so obvious that many of them have completely abdicated any logical thought and simply let the machine ding their way into the next part, that I’ll bet these machines are rarely cleaned, and totally don’t work as advertised.

So my assessment? Not positive.

Like any terrible service industry, I’m sure there are agents that surprise and delight, who show intelligence and compassion and thinking far beyond the confines of their job, and to serve with dignity, wisdom, and authority. On that topic, I can also tell you about the time I met a very smart goat.

In recent times, they’ve now created special pre-check fast lanes, so the privileged and well-off can pay their way through faster security. Somebody has forgotten about the phrase “attack vector.”

They probably also forgotten how wonderful air travel used to be. I’ve had the privilege of traveling in other countries, to get a glimpse of those times, when security was important, but not an excuse to crush and ruin the day of thousands of people, chasing tail, accomplishing nothing, wasting and ruining and decimating the amazing experience of travel.

See you on the spitefully added no-fly list.


The Fuel Costs of Not Moving —

SMALLER_SHOT

copy of letter sent to customer.assistance@as.wilscot.com:

William Scotsman:

I’ve been a very happy customer with regards to the shipping container I have rented from you for several years. That is, I rented a shipping container, paid for the transport to and from the site, and have left it full of stuff in my backyard for years since.

I am about to pay my November bill, and I wanted to make two notes before I do.

First, when I started renting from you, my container cost $100 a month to rent and included a $10 property damage waiver, for a total of $110 a month. This is a great bargain for 40’x8’x8′ of space. I’ve made great use of it.

At some point, you mentioned you were raising your rates. You mentioned “rising fuel costs” as the reason. At the time, a friend of mine pointed out the ludicrousness of this, and I laughed with him about it, but never brought it up. I’m bringing it up now.

The container doesn’t move. It requires none of your fuel. It sits in my yard, on my property, and holds things. You don’t provide maintenance, you don’t visit or verify its structure, and you certainly don’t move it anywhere. In other words, you have been charging me, to the tune of hundreds of dollars, for fuel costs that you never incur, simply because some other aspect of your business is costing you money. I might not have even noticed, but you specifically cited rising fuel costs. I question the entire line of thinking. Additionally, I pre-paid for having the container trucked out at some point in the future. You’ve been holding that money for years, in what I hope is a bank account of some sort. So these contributory fuel costs, which at this point have been likely triple or quadruple that ship-out fee, are being taken for no real reason. I am disappointed in this.

Second, I attempted some time ago to purchase the container, noting that for a few thousand dollars, I could just own the item and do with it as I wished, including modify it for ventilation and lighting. I called and was told something that again, at the time, I thought was humorous, but have not continued to think so over time.

The customer contact explained to me that my container, which is as generic as it can get, and which had chinese markings and paper taped to the insides from its previous use as (as far as I can tell) an off-the-boat clothing sale market, was part of the “rental” fleet. If I wished to purchase a container, I would have to buy something from the “seller” fleet.

In other words, I was being asked to 100% empty out the container, go through the effort of making space to have it hauled out (at what I’m sure would be a notable cost above the part I pre-paid for), and then replaced with, essentially, the exact same container for me to re-fill (and possibly dealing with a scheduling issue, storing these items outside, and the rest of the associated problems). Obviously, I would never do this, and if I did, it would be to empty out the container and order a container from another firm.

As it is, I am now spending $150.83 a month of my container, a rise in price from $100 to $129 for the base rent, and $11 a month for my damage waiver, up from $10 for reasons I can’t quite fathom either. As I am constricting and tracking down my cost of living to meet my reduced means, small things like this didn’t bother me before, but now they do.

I will be continuing to pay for my shipping container and intend to remain a customer for the forseeable future, but can’t, at this point, recommend renting containers from William Scotsman.

Jason Scott


The JSMESS Endgame —

Elt200811221055003660206

 

Don’t worry, I’m not talking about an “end” to JSMESS.

Oh goodness – far from it. Of the two versions of JSMESS we’re currently working with (the “in-process” jsmess.textfiles.com version and the “dressed for dinner” archive.org version), we’re going to be adding a third version for general distribution out to anyone who wants to run JSMESS on their own site. We have gotten sound running (somewhat, and best in Firefox), joypad support (in Chrome and Firefox, but you have to enable it in Firefox), and full screen. We also got the pipeline from “New version of MESS is made, new version of JSMESS is generated from it” down to a near (time-consuming) science, so it’ll be possible to keep up with the many-per-day changes to MESS that are going on. Things are vibrant, intense, and amazing.

In fact, I just wanted to touch a little on where I think this whole thing is going, and what my vision is for JSMESS’s future. I figure we’ve been making such amazing strides, that some folks might start to wonder if there’s any plan at all beyond “it works”.

There is.

s_ComputerChess_1

 

JSMESS is as much an idea as a pile of JavaScript. The idea is to use the currently-most-critical networked window into the Internet, the browser, and the currently-most-portable-and-not-controlled-by-maniacs runtime language, JavaScript, to present an easy link to the currently-most-portable and currently-most-flexible emulator, MESS. Putting all those together, we came up with “Use ‘JavaScript’ on ‘Browsers’ to execute ‘MESS'”.

I am hugely skeptical we will see the browser paradigm disappear anytime soon, certainly not within the next five to ten years.

I’m also very skeptical something is going to sneak up on MESS and take away the portability/flexibility crown. (Individual emulators can smoke MESS on chip-performance accuracy, but then they only do one platform, not 1600.) Maybe someone will cook up some amazing emulator out of the bushes that will blow past MESS – that’s not out of the realm of possibility. I don’t know of one, but that’s how obsessive projects work – someone burns brain on it in darkness and then drops it on the world.

JavaScript, however, could easily be horked past by someone or someones with a true open-source addition that all the browsers cook in after a few months of testing. It’ll have some stupid name, and will maybe use some trickery to get improved speed, as well as offering all sorts of programmatic advantages that someone would expect. (Right now, there are backwards-bending tricks to make Javascript do the proper thing, and that’s not always very good for anyone involved.)

The important thing here is that the IDEA of JSMESS transcends the individual parts – the emulator, the browser, the scripting language of choice. All of these can be swapped out and the idea lives on – you turn on this thing in your computer and within seconds you are interacting with vintage software. That’s what we shot for and that’s what we have.

So, expect probably some upheaval in JSMESS and how it runs in the future, near or distant, depending on what’s best for the core values of speed, accuracy and access. That might happen in six months (unlikely) or six years (likely).

10416-the-chessmaster-2000-dos-screenshot-playing-chess-in-3ds

 

The goal with JSMESS has always been to think of it as a “software player” in the same way that we think of “video players” and “audio players” – discreet programs that will put us in touch with the digital item. To that end, we have a whole range of plans for adding features to the JSMESS “player” that you interact with. I don’t want to list them out here, as some will inevitably be dead ends and others will be subsumed or decided against, but the point is that once the JSMESS player deals with one system, it will more often than not deal with all the systems. For example, once we have sound running smoothly, all platforms have sound running smoothly, both in terms of browser platform and emulated platform.

So as more features enabling you to interact with these emulated platforms are added, the experience becomes richer, more reproducible, more flexible. Some features might only be of interest to a few people, while others will have been called for by anyone who uses JSMESS for a few minutes. Whatever they are, we’ll add them and they’ll just be part of the landscape going forward.

Let me tell you – the Joypad changes the experience completely. You can definitely use keyboard controls, but going back to joysticks to interact with some programs brings up a pretty visceral reaction. It made the program just work better for a bunch of reasons – and it’s optional going forward. That’s the plan generally, regarding that.

c64_battlechess_emulator_scr3

 

Finally, there’s the secret weapon – something I call The Feedback Loop.

Emulation development is a strange art, and one that can be really non-rewarding. You spend a lot of time trying to ramp up a program that plays other programs, and then you realize the official documentation is wrong, there are missing pieces and unexpected confluence with the machine the emulator is running on, and so on. Adding to this frustration is the fact that if you’re collaborating on an emulation project, some of the developers are by the nature of the process hard-edged, critical of radical change, and generally abrasive about the process in the pursuit of perfection… and then you find being The New Coder is a crapshoot of ease and difficulty. Maybe you suggest a change and everyone hoists you on their shoulders, while other times you get a stream of profanity. Emulation is very hard work, coding wise, and it can be an uphill battle to keep track of all the moving parts and contribute positively to the project. And in the case of emulators, the audience is (relatively) small and often hypercritical of what they get on the outside, so your skin has to be a certain level of tough. The result, then, is the pool of developers can be relatively small, especially for platforms that lack the passionate adherents dedicated to that platform’s accuracy and immortality.

What we have here, with the ability to run the emulator directly in the browser, is proof positive that the work you put into it has near-instantaneous effect. Make the emulator better, and the ability of people all over the world to run this platform in their browsers is better. That may be a critical push for a specific set of development-oriented folks, and allow additional focus on more obscure platforms. The dream is someone who goes around doing incremental improvements to platforms that are not all-stars, but just as critical to preserve, maybe more so.

Improvement will beget improvement. The MESS team already does amazing work, so more people focused in on working various parts will make the project stronger. It’ll encourage more documentation as more people want to learn how to ramp up.

That’s the hope, anyway. We’ll see how it pans out.

4-1.microchess_1-5_trs80_screenshot.L062302023.JENNINGS.lg