This is another call for help with JSMESS. I promise you that I will get back to more general computer history soon, but this project is really important and changing the entire paradigm of how software is presented is pretty high up the list right now.
Let’s focus on the good part first… This program works very well. Almost miraculously, it will run a whole variety of software, game cartridges, and images and present them inside of your browser. Sometimes it’s a bit rough, sometimes it’s a bit slow, sometimes the mere overwhelming user interface between the original item and it being in a browser window makes things strange. But even a few years in, I will set up a full screen image of a game console playing a scrolling classic and I will completely forget how this is happening. It is seriously the bomb.
A while ago I put out a call to have the sound issue looked at. A top-notch developer named Katelyn Gadd stepped forward, helped us create an entirely new sound device, and in doing so fixed about 20 major problems with sound. She also gave all of us a master class in understanding what the boundaries and hurdles are in browser sound in general. Summary: lots, although they are working to change standards to make it better.
The sound situation and resolution was amazing enough to inspire me to try it again. This time, it is speed.
There are a variety of attacks to making the JSMESS system run faster in the browser.
Obviously, it helps if the Emscripten language compiler gets more efficient, and work is being done in that direction. Just a year ago (can it have really been just a year?), The Colecovision emulation was working at 14% speed. Now it almost always consistently runs at 100% on even slower systems. Work on this is ongoing, and the Emscripten development team stays in almost constant communication with us, so that’s being handled.
Obviously hardware will get better over time, but we’re not exactly going to sit back and wait. But stay on point, computer industry!
To help jumpstart things, we have created a page about the need for speed. We’re trying to put, in terms that will be of use to a developer or coder, what exactly were looking for.
If you’ve got the skills to get involved with this, or know someone who does, it would be great to hear from you. It would have an amazing effect on a pretty important project, and we’ve seen cases where one or two simple insights from a new team member makes the entire thing run that much better.
We really come along. There’s a ways to go, and I’m hoping that by writing this we can reach out to someone to make a difference.
Categorised as: computer history
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