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	<title>Comments on: Arcade: The Documentary</title>
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	<description>Jason Scott&#039;s Weblog</description>
	<lastBuildDate>Thu, 09 Feb 2012 03:22:38 +0000</lastBuildDate>
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		<title>By: Henry Swanson</title>
		<link>http://ascii.textfiles.com/archives/964/comment-page-1#comment-3518</link>
		<dc:creator>Henry Swanson</dc:creator>
		<pubDate>Mon, 12 Jun 2006 18:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=964#comment-3518</guid>
		<description>Hi Jason

I&#039;m a science fiction writer. I really dig your site and all that your doing, keep up the good work. As for the &quot;Get-up-late yawn scratch-my-nuts yeah whatever&quot; style &#039;critics&#039; - as Henry Rollins said in the song Shine: &quot;If I listened to everything they said to me I wouldn&#039;t be here / If I took the time to bleed from all the tiny little arrows shot my way I wouldn&#039;t be here / The ones who don&#039;t do anything are the always the ones who try to put you down.&quot; (Little do these intellectual giants realise they&#039;re conforming perfectly, as predicted, to John Gabriel&#039;s Greater Internet Fuckwad Theory.)

Anyhow here&#039;s my own 50c worth on your Arcades documentary project, I hope it helps some:

1. Are you going to write a Blog / Diary about the EXPERIENCE of making this Arcade project?

RE: Process over Product (Some thoughts on Projects generally)
- I often find that the Process of making a work of Art, is as interesting and relevant on a narrative, and simple human-scale level as the &#039;end product&#039; itself. (It&#039;s often why the Extras Disk on a Hollywood production is often better than the actual film..) The &#039;background story to the main story&#039; so to speak. What&#039;s often missing in a project is the author&#039;s in-the-moment Feelings about his direct role to his work - those everyday, in-flux, &#039;mundane&#039; thoughts and observations which often actually mean a lot. Too often, a production seems like it &#039;sprang fully grown from the forehead of Zeus&#039; when what would really be important / interesting to one&#039;s fellow primates are the fuzzy underlying human motivations (in all their illogical &amp; contradictory glory) for it&#039;s creation, those strange unseen interlocking processes by which I.T was made..

2. RE: The core underlying concept / feeling / mood-tone / psychology behind the whole &#039;arcade experience&#039;:
- For me it&#039;s all about the notion of &#039;Inhabiting and exploring a (secret, personal) Virtual Space&#039;.. Whenever I think of &quot;Arcades&quot; in all their bleeping magnificence, two things immediately stand out; &quot;Tron&quot;, and William Gibson&#039;s notion of &quot;Cyberspace.&quot; What I would personally find interesting is the degree to which a documentary about Arcades (and watching that documentary) generates a feeling of &quot;Other new strange [ie &#039;kinda trippy&#039; / psychedelic] new electronic worlds just around the corner.&quot; (If you ask me you can never have too much hot pink or freezing blue neon and diffused volumetric lighting, heh.)

..Yeah, you read right. I&#039;m making the direct connection between computers and psychedelics. In fact I&#039;m saying they are one and the same thing. (And just what is this thing anyhow??)

Ahem. Here&#039;s an awesome William Gibson interview quote (from &lt;a href=&quot;http://project.cyberpunk.ru/idb/gibson_interview.html):&quot; rel=&quot;nofollow&quot;&gt;http://project.cyberpunk.ru/idb/gibson_interview.html):&lt;/a&gt;

&quot;I was walking down Granville Street, Vancouver&#039;s version of &#039;The Strip,&#039; and I was looking into one of the video arcades. I could see in the physical intensity of their postures how rapt the kids inside were. It was like one of those closed systems out of a Pynchon novel: a feedback loop with photons coming off the screens into the kids&#039; eyes, neurons moving through their bodies, and electrons moving through the video game. These kids clearly believed in the space games projected. Everyone I know who works with computers seems to develop a belief that there&#039;s SOME KIND OF ACTUAL SPACE behind the screen, someplace you can&#039;t see but you know is there.&quot; [Emphasis mine.]

3. RE: (Virtual) Wor(l)d-Associations

Check it out. The following are closely related (especially in a Visual sense):

arcade(s) / retro 80&#039;s / futuristic / hyperreal / neon / blocky / sim / video / lo-fi / glitch / virtual / pixellated / electronic / ZX84(??) / &#039;home-grown&#039; (as in &#039;garage culture meets Macgyver&#039;) / cheesy

Perhaps &#039;cheesy&#039; needs a bit of explaining: Here in merri old Endland, &#039;cheesy&#039; is a word associated with anything that&#039;s a bit past it&#039;s sell-by date, perhaps a bit tasteless, often &#039;unconsciously self-parodying&#039;, something which is run down, cheerily obsolete - but often still very popular, with it&#039;s own unique &#039;charm&#039; (American tourists always seem to call England &#039;charming&#039;, which is utterly confusing for the humans forced to actually live on this tepid little island.) David Hasselhoff, Benny Hill, the Eurovision Song Contest - and indeed most cult teen films from the 80&#039;s (and indeed ALL oldskool kung-fu films) can all be seen as having this &#039;cheesy&#039; aspect or quality.

Some History: The primary experience of Arcades in England was almost always at these really awful, utterly depressing seaside towns on the lost coast, where it&#039;s always raining and there&#039;s a smell of cigarette smoke and old greasy fried potato &#039;chips&#039; on the cheesy 70&#039;s style striped orange carpets. Pensioners shuffle about listlessly, playing the fruit machines and mumbling to themselves. A man with weird/bad hair in a band called The Smiths once wrote a song about such places, called &quot;Everyday Is Like Sunday&quot;. An article entitled Britannia Moribundia (http://www.classiccafes.co.uk/moribundia.html) mentions the phrase &quot;melancholy poignancy&quot;, which perfectly sums up the experience of going to these seaside towns (often having being dragged there on holiday with one&#039;s parents) and experiencing the sublime electronic joys of these strange, run-down places for the first time. A kind of &quot;seaside surrealism.&quot; For me the two things cannot be separated: the everydayness, the poverty of the souls of the people who hung out at these places, these shuttered sea encampments of forced entertainments, their ambience of faded derelict obsolescence - and the eternal promise andor threat of digital nirvana glimpsed in the staring, scan-lined faces of the blaring arcade machines, screens angled like the inner walls of some ancient Mayan temple cult.

4. RE: A quote I just made up
- &quot;To the 80&#039;s MTV generation, Videogame Arcades are what LSD was to the 60&#039;s; they are an retro-electronic version of DMT.&quot;

5. RE: Digital Media influences and &#039;that certain retro-80&#039;s kinda look-feel&#039;

* Buggles &quot;Video Killed The Radio Star&quot;
* The Wizard
* Night Of The Comet
* Liquid Sky
* Back To The Future
* Old Nintendo commercials
* Weird Science
* War Games
* Tron!

Note that what all these things have in common is they all have that unique videogamelike AESTHETIC - ie. a whole related set of visual mood-tones and feelings closely associated (at least in the Generation X mindset) with &quot;the whole Arcadian experience.&quot; In modern terms, the games &quot;Rez&quot; and remakes / dreams of &quot;Tempest&quot; strongly generate this &#039;retro 80&#039;s video-arcadian feeling&#039; in the viewer - that is, the feeling of exploring and being part of a whole new virtual world behind the  HAL eye of the computer.

- Article on &quot;Videogame Aesthetics&quot;: &lt;a href=&quot;http://modetwo.net/users/nachimir/vga/&quot; rel=&quot;nofollow&quot;&gt;http://modetwo.net/users/nachimir/vga/&lt;/a&gt;
- A band which uses retro videogame aesthetics: &lt;a href=&quot;http://www.hexstatic.tv/&quot; rel=&quot;nofollow&quot;&gt;http://www.hexstatic.tv/&lt;/a&gt;

6. RE: Videogame Arcades as a form of &quot;Scientific Visualization&quot;
- See &lt;a href=&quot;http://www-static.cc.gatech.edu/scivis/tutorial/tutorial.html)&quot; rel=&quot;nofollow&quot;&gt;http://www-static.cc.gatech.edu/scivis/tutorial/tutorial.html)&lt;/a&gt;

Arguably, Video Arcades are a use of Science to generate, interact with, and understand data, and the flow of that data (in a bizarre virtual world of bleeps and hot neon) - a method of making or manifesting some kind of interior Vision of another world, perhaps..

7. RE: The term &quot;Arcadia&quot;:
- According to wiki-wack-pedia (heh I understand your feelings about this Jason), &quot;Arcadia remained a rustic, secluded area, and its inhabitants became proverbial as primitive herdsmen leading simple pastoral unsophisticated yet happy lives, to the point that Arcadia may refer to some imaginary idyllic paradise.&quot; &lt;a href=&quot;http://en.wikipedia.org/wiki/Arcadia&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Arcadia&lt;/a&gt;

Hmm for me this sounds like a hell of a lot why video arcades have such an appeal - the set of feelings we have about them (what I call &quot;near future retro 80&#039;s&quot; in my own forever-forthcoming sci-fi novel) are often an attempt to mentally and culturally retreat back (to the near future!) to some imaginary &#039;perfect childhood&#039; full of  simple andor simplistic (electronic) pleasures..

8. RE: Walter Benjamin
- Walter B. was a fascinating writer and thinker who&#039;s book &quot;The Arcades Project&quot;.. probably has nothing whatsoever to do with Video Arcades - but then neither has the term &quot;Arcadia&quot; - I just thought I&#039;d mention them for the sake of completion - and because (as the Mugwump says in Cronenberg&#039;s Naked Lunch) they have &quot;mythic resonance.&quot;
===

Anyhow. Hope this provides some tasty snack food for thought. L8ers.

Henry Swanson
</description>
		<content:encoded><![CDATA[<p>Hi Jason</p>
<p>I&#8217;m a science fiction writer. I really dig your site and all that your doing, keep up the good work. As for the &#8220;Get-up-late yawn scratch-my-nuts yeah whatever&#8221; style &#8216;critics&#8217; &#8211; as Henry Rollins said in the song Shine: &#8220;If I listened to everything they said to me I wouldn&#8217;t be here / If I took the time to bleed from all the tiny little arrows shot my way I wouldn&#8217;t be here / The ones who don&#8217;t do anything are the always the ones who try to put you down.&#8221; (Little do these intellectual giants realise they&#8217;re conforming perfectly, as predicted, to John Gabriel&#8217;s Greater Internet Fuckwad Theory.)</p>
<p>Anyhow here&#8217;s my own 50c worth on your Arcades documentary project, I hope it helps some:</p>
<p>1. Are you going to write a Blog / Diary about the EXPERIENCE of making this Arcade project?</p>
<p>RE: Process over Product (Some thoughts on Projects generally)<br />
- I often find that the Process of making a work of Art, is as interesting and relevant on a narrative, and simple human-scale level as the &#8216;end product&#8217; itself. (It&#8217;s often why the Extras Disk on a Hollywood production is often better than the actual film..) The &#8216;background story to the main story&#8217; so to speak. What&#8217;s often missing in a project is the author&#8217;s in-the-moment Feelings about his direct role to his work &#8211; those everyday, in-flux, &#8216;mundane&#8217; thoughts and observations which often actually mean a lot. Too often, a production seems like it &#8216;sprang fully grown from the forehead of Zeus&#8217; when what would really be important / interesting to one&#8217;s fellow primates are the fuzzy underlying human motivations (in all their illogical &#038; contradictory glory) for it&#8217;s creation, those strange unseen interlocking processes by which I.T was made..</p>
<p>2. RE: The core underlying concept / feeling / mood-tone / psychology behind the whole &#8216;arcade experience&#8217;:<br />
- For me it&#8217;s all about the notion of &#8216;Inhabiting and exploring a (secret, personal) Virtual Space&#8217;.. Whenever I think of &#8220;Arcades&#8221; in all their bleeping magnificence, two things immediately stand out; &#8220;Tron&#8221;, and William Gibson&#8217;s notion of &#8220;Cyberspace.&#8221; What I would personally find interesting is the degree to which a documentary about Arcades (and watching that documentary) generates a feeling of &#8220;Other new strange [ie 'kinda trippy' / psychedelic] new electronic worlds just around the corner.&#8221; (If you ask me you can never have too much hot pink or freezing blue neon and diffused volumetric lighting, heh.)</p>
<p>..Yeah, you read right. I&#8217;m making the direct connection between computers and psychedelics. In fact I&#8217;m saying they are one and the same thing. (And just what is this thing anyhow??)</p>
<p>Ahem. Here&#8217;s an awesome William Gibson interview quote (from <a href="http://project.cyberpunk.ru/idb/gibson_interview.html):" rel="nofollow"></a><a href="http://project.cyberpunk.ru/idb/gibson_interview.html" rel="nofollow">http://project.cyberpunk.ru/idb/gibson_interview.html</a>):</p>
<p>&#8220;I was walking down Granville Street, Vancouver&#8217;s version of &#8216;The Strip,&#8217; and I was looking into one of the video arcades. I could see in the physical intensity of their postures how rapt the kids inside were. It was like one of those closed systems out of a Pynchon novel: a feedback loop with photons coming off the screens into the kids&#8217; eyes, neurons moving through their bodies, and electrons moving through the video game. These kids clearly believed in the space games projected. Everyone I know who works with computers seems to develop a belief that there&#8217;s SOME KIND OF ACTUAL SPACE behind the screen, someplace you can&#8217;t see but you know is there.&#8221; [Emphasis mine.]</p>
<p>3. RE: (Virtual) Wor(l)d-Associations</p>
<p>Check it out. The following are closely related (especially in a Visual sense):</p>
<p>arcade(s) / retro 80&#8242;s / futuristic / hyperreal / neon / blocky / sim / video / lo-fi / glitch / virtual / pixellated / electronic / ZX84(??) / &#8216;home-grown&#8217; (as in &#8216;garage culture meets Macgyver&#8217;) / cheesy</p>
<p>Perhaps &#8216;cheesy&#8217; needs a bit of explaining: Here in merri old Endland, &#8216;cheesy&#8217; is a word associated with anything that&#8217;s a bit past it&#8217;s sell-by date, perhaps a bit tasteless, often &#8216;unconsciously self-parodying&#8217;, something which is run down, cheerily obsolete &#8211; but often still very popular, with it&#8217;s own unique &#8216;charm&#8217; (American tourists always seem to call England &#8216;charming&#8217;, which is utterly confusing for the humans forced to actually live on this tepid little island.) David Hasselhoff, Benny Hill, the Eurovision Song Contest &#8211; and indeed most cult teen films from the 80&#8242;s (and indeed ALL oldskool kung-fu films) can all be seen as having this &#8216;cheesy&#8217; aspect or quality.</p>
<p>Some History: The primary experience of Arcades in England was almost always at these really awful, utterly depressing seaside towns on the lost coast, where it&#8217;s always raining and there&#8217;s a smell of cigarette smoke and old greasy fried potato &#8216;chips&#8217; on the cheesy 70&#8242;s style striped orange carpets. Pensioners shuffle about listlessly, playing the fruit machines and mumbling to themselves. A man with weird/bad hair in a band called The Smiths once wrote a song about such places, called &#8220;Everyday Is Like Sunday&#8221;. An article entitled Britannia Moribundia (<a href="http://www.classiccafes.co.uk/moribundia.html" rel="nofollow">http://www.classiccafes.co.uk/moribundia.html</a>) mentions the phrase &#8220;melancholy poignancy&#8221;, which perfectly sums up the experience of going to these seaside towns (often having being dragged there on holiday with one&#8217;s parents) and experiencing the sublime electronic joys of these strange, run-down places for the first time. A kind of &#8220;seaside surrealism.&#8221; For me the two things cannot be separated: the everydayness, the poverty of the souls of the people who hung out at these places, these shuttered sea encampments of forced entertainments, their ambience of faded derelict obsolescence &#8211; and the eternal promise andor threat of digital nirvana glimpsed in the staring, scan-lined faces of the blaring arcade machines, screens angled like the inner walls of some ancient Mayan temple cult.</p>
<p>4. RE: A quote I just made up<br />
- &#8220;To the 80&#8242;s MTV generation, Videogame Arcades are what LSD was to the 60&#8242;s; they are an retro-electronic version of DMT.&#8221;</p>
<p>5. RE: Digital Media influences and &#8216;that certain retro-80&#8242;s kinda look-feel&#8217;</p>
<p>* Buggles &#8220;Video Killed The Radio Star&#8221;<br />
* The Wizard<br />
* Night Of The Comet<br />
* Liquid Sky<br />
* Back To The Future<br />
* Old Nintendo commercials<br />
* Weird Science<br />
* War Games<br />
* Tron!</p>
<p>Note that what all these things have in common is they all have that unique videogamelike AESTHETIC &#8211; ie. a whole related set of visual mood-tones and feelings closely associated (at least in the Generation X mindset) with &#8220;the whole Arcadian experience.&#8221; In modern terms, the games &#8220;Rez&#8221; and remakes / dreams of &#8220;Tempest&#8221; strongly generate this &#8216;retro 80&#8242;s video-arcadian feeling&#8217; in the viewer &#8211; that is, the feeling of exploring and being part of a whole new virtual world behind the  HAL eye of the computer.</p>
<p>- Article on &#8220;Videogame Aesthetics&#8221;: <a href="http://modetwo.net/users/nachimir/vga/" rel="nofollow">http://modetwo.net/users/nachimir/vga/</a><br />
- A band which uses retro videogame aesthetics: <a href="http://www.hexstatic.tv/" rel="nofollow">http://www.hexstatic.tv/</a></p>
<p>6. RE: Videogame Arcades as a form of &#8220;Scientific Visualization&#8221;<br />
- See <a href="http://www-static.cc.gatech.edu/scivis/tutorial/tutorial.html)" rel="nofollow"></a><a href="http://www-static.cc.gatech.edu/scivis/tutorial/tutorial.html" rel="nofollow">http://www-static.cc.gatech.edu/scivis/tutorial/tutorial.html</a>)</p>
<p>Arguably, Video Arcades are a use of Science to generate, interact with, and understand data, and the flow of that data (in a bizarre virtual world of bleeps and hot neon) &#8211; a method of making or manifesting some kind of interior Vision of another world, perhaps..</p>
<p>7. RE: The term &#8220;Arcadia&#8221;:<br />
- According to wiki-wack-pedia (heh I understand your feelings about this Jason), &#8220;Arcadia remained a rustic, secluded area, and its inhabitants became proverbial as primitive herdsmen leading simple pastoral unsophisticated yet happy lives, to the point that Arcadia may refer to some imaginary idyllic paradise.&#8221; <a href="http://en.wikipedia.org/wiki/Arcadia" rel="nofollow">http://en.wikipedia.org/wiki/Arcadia</a></p>
<p>Hmm for me this sounds like a hell of a lot why video arcades have such an appeal &#8211; the set of feelings we have about them (what I call &#8220;near future retro 80&#8242;s&#8221; in my own forever-forthcoming sci-fi novel) are often an attempt to mentally and culturally retreat back (to the near future!) to some imaginary &#8216;perfect childhood&#8217; full of  simple andor simplistic (electronic) pleasures..</p>
<p>8. RE: Walter Benjamin<br />
- Walter B. was a fascinating writer and thinker who&#8217;s book &#8220;The Arcades Project&#8221;.. probably has nothing whatsoever to do with Video Arcades &#8211; but then neither has the term &#8220;Arcadia&#8221; &#8211; I just thought I&#8217;d mention them for the sake of completion &#8211; and because (as the Mugwump says in Cronenberg&#8217;s Naked Lunch) they have &#8220;mythic resonance.&#8221;<br />
===</p>
<p>Anyhow. Hope this provides some tasty snack food for thought. L8ers.</p>
<p>Henry Swanson</p>
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	<item>
		<title>By: DS</title>
		<link>http://ascii.textfiles.com/archives/964/comment-page-1#comment-3517</link>
		<dc:creator>DS</dc:creator>
		<pubDate>Tue, 09 May 2006 08:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=964#comment-3517</guid>
		<description>Hilarious.  &quot;im halfway trough mine&quot; - you&#039;re the next fucking Quentin Tarantino, kid.  You might want to consider &quot;Remedial English Composition&quot; before you start rockin&#039; the screenplays.

But don&#039;t despair.  If you work your way up, you can undoubtedly be managing a couple of Starbucks if you start now.
</description>
		<content:encoded><![CDATA[<p>Hilarious.  &#8220;im halfway trough mine&#8221; &#8211; you&#8217;re the next fucking Quentin Tarantino, kid.  You might want to consider &#8220;Remedial English Composition&#8221; before you start rockin&#8217; the screenplays.</p>
<p>But don&#8217;t despair.  If you work your way up, you can undoubtedly be managing a couple of Starbucks if you start now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ice Cream Jonsey</title>
		<link>http://ascii.textfiles.com/archives/964/comment-page-1#comment-3516</link>
		<dc:creator>Ice Cream Jonsey</dc:creator>
		<pubDate>Tue, 09 May 2006 01:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=964#comment-3516</guid>
		<description>::what a waste of a degree im halfway trough mine
::and i could crank out a better written,

Hahaha, this fucking nobody of an art school never-will-be is bagging on someone&#039;s ability to write when he can&#039;t even work up the energy to slob his pinky over to the left shift key. It&#039;s so hard when the blood in your veins turns into liquid meh, isn&#039;t it &quot;ian&quot;? I call shenanigans.

On the other hand, you will probably earn six figures on your first gig too, (assistant) managing that Big Lots! across town. You&#039;re totally like jscott&#039;s peer! He&#039;s recording the feeling of checking your inventory and getting &quot;Inside the Barrow,&quot; while you will be checking store #7668&#039;s inventory of wheelbarrows.

FUCK THIS I&#039;M OUT!
</description>
		<content:encoded><![CDATA[<p>::what a waste of a degree im halfway trough mine<br />
::and i could crank out a better written,</p>
<p>Hahaha, this fucking nobody of an art school never-will-be is bagging on someone&#8217;s ability to write when he can&#8217;t even work up the energy to slob his pinky over to the left shift key. It&#8217;s so hard when the blood in your veins turns into liquid meh, isn&#8217;t it &#8220;ian&#8221;? I call shenanigans.</p>
<p>On the other hand, you will probably earn six figures on your first gig too, (assistant) managing that Big Lots! across town. You&#8217;re totally like jscott&#8217;s peer! He&#8217;s recording the feeling of checking your inventory and getting &#8220;Inside the Barrow,&#8221; while you will be checking store #7668&#8242;s inventory of wheelbarrows.</p>
<p>FUCK THIS I&#8217;M OUT!</p>
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	<item>
		<title>By: Tim</title>
		<link>http://ascii.textfiles.com/archives/964/comment-page-1#comment-3514</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 07 May 2006 06:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=964#comment-3514</guid>
		<description>ian: Get off that computer now little mister and finish your homework! Awww, you&#039;ll always be mommy&#039;s special widdle guy...
Good luck when your ego finally has a one night stand with reality.
</description>
		<content:encoded><![CDATA[<p>ian: Get off that computer now little mister and finish your homework! Awww, you&#8217;ll always be mommy&#8217;s special widdle guy&#8230;<br />
Good luck when your ego finally has a one night stand with reality.</p>
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	<item>
		<title>By: ian</title>
		<link>http://ascii.textfiles.com/archives/964/comment-page-1#comment-3513</link>
		<dc:creator>ian</dc:creator>
		<pubDate>Sun, 07 May 2006 01:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=964#comment-3513</guid>
		<description>oh god .......that so sad. what a waste of a degree im halfway trough mine and i could crank out a better written, structure and aestheticly pleasing documentary. im out. fuck this site.
</description>
		<content:encoded><![CDATA[<p>oh god &#8230;&#8230;.that so sad. what a waste of a degree im halfway trough mine and i could crank out a better written, structure and aestheticly pleasing documentary. im out. fuck this site.</p>
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