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	<title>Comments on: The Adventure Library</title>
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	<link>http://ascii.textfiles.com/archives/1305</link>
	<description>Jason Scott's Weblog</description>
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		<title>By: Gary McGath</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4916</link>
		<dc:creator>Gary McGath</dc:creator>
		<pubDate>Sat, 05 Apr 2008 16:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4916</guid>
		<description>It&#039;s nice to see that people still occasionally pick up copies of my book.
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		<content:encoded><![CDATA[<p>It&#8217;s nice to see that people still occasionally pick up copies of my book.</p>
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		<title>By: p</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4915</link>
		<dc:creator>p</dc:creator>
		<pubDate>Thu, 13 Mar 2008 23:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4915</guid>
		<description>holy cow, I read that Dacosta book as a kid!

I&#039;m apple II-era, never seen a TRS-80, but that book was great for general game design.

I drew so many dang maps!
</description>
		<content:encoded><![CDATA[<p>holy cow, I read that Dacosta book as a kid!</p>
<p>I&#8217;m apple II-era, never seen a TRS-80, but that book was great for general game design.</p>
<p>I drew so many dang maps!</p>
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		<title>By: Rubes</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4914</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Sun, 10 Feb 2008 22:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4914</guid>
		<description>There&#039;s also rec.arts.int-fiction and rec.games.int-fiction, which are still active communities.

And there&#039;s also the annual &lt;a href=&quot;http://www.ifcomp.org&quot; rel=&quot;nofollow&quot;&gt;IF Comp&lt;/a&gt;, one of the annual interactive fiction competitions, which produces some really good works.


</description>
		<content:encoded><![CDATA[<p>There&#8217;s also rec.arts.int-fiction and rec.games.int-fiction, which are still active communities.</p>
<p>And there&#8217;s also the annual <a href="http://www.ifcomp.org" rel="nofollow">IF Comp</a>, one of the annual interactive fiction competitions, which produces some really good works.</p>
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		<title>By: Chris Barts</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4913</link>
		<dc:creator>Chris Barts</dc:creator>
		<pubDate>Fri, 08 Feb 2008 14:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4913</guid>
		<description>&lt;p&gt;Yes, there is an interactive fiction community today. Here are some links:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.xyzzynews.com/&quot; rel=&quot;nofollow&quot;&gt;XYZZY News, for the recent happenings.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.ifwiki.org/index.php/Main_Page&quot; rel=&quot;nofollow&quot;&gt;The IF Wiki, for some community.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://emshort.wordpress.com/reading-if/&quot; rel=&quot;nofollow&quot;&gt;A list of games to play to get a flavor of what IF is about these days.&lt;/a&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yes, there is an interactive fiction community today. Here are some links:</p>
<p><a href="http://www.xyzzynews.com/" rel="nofollow">XYZZY News, for the recent happenings.</a></p>
<p><a href="http://www.ifwiki.org/index.php/Main_Page" rel="nofollow">The IF Wiki, for some community.</a></p>
<p><a href="http://emshort.wordpress.com/reading-if/" rel="nofollow">A list of games to play to get a flavor of what IF is about these days.</a></p>
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		<title>By: Random visitor</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4912</link>
		<dc:creator>Random visitor</dc:creator>
		<pubDate>Fri, 08 Feb 2008 04:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4912</guid>
		<description>Since you know a lot about this: is there an active IF development scene today? Any quantum leaps/paradigm improvements being made (ie better AI in the game)? What is the most advanced (ie smart/complex/flexible) IF game ever? Thanks bro...
</description>
		<content:encoded><![CDATA[<p>Since you know a lot about this: is there an active IF development scene today? Any quantum leaps/paradigm improvements being made (ie better AI in the game)? What is the most advanced (ie smart/complex/flexible) IF game ever? Thanks bro&#8230;</p>
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		<title>By: l.m.orchard</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4911</link>
		<dc:creator>l.m.orchard</dc:creator>
		<pubDate>Fri, 08 Feb 2008 02:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4911</guid>
		<description>Wow.  I think I&#039;ve read at least 2/3 of the books in your list, and still have 1/4 of them on a shelf somewhere at home.  This is some great stuff, and this post here really brings back 1984 memories.  Hacking together my own naive Infocom-wannabe sentence parsers.  Optimizing stretches of gnarly IF/GOSUB blocks in C64 BASIC into slightly more elegant runs of DATA statements.  All to write text adventures for myself and 3 or 4 friends.

I&#039;m *so* looking forward to GET LAMP.  :)
</description>
		<content:encoded><![CDATA[<p>Wow.  I think I&#8217;ve read at least 2/3 of the books in your list, and still have 1/4 of them on a shelf somewhere at home.  This is some great stuff, and this post here really brings back 1984 memories.  Hacking together my own naive Infocom-wannabe sentence parsers.  Optimizing stretches of gnarly IF/GOSUB blocks in C64 BASIC into slightly more elegant runs of DATA statements.  All to write text adventures for myself and 3 or 4 friends.</p>
<p>I&#8217;m *so* looking forward to GET LAMP.  <img src='http://ascii.textfiles.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Dan Bruno</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4910</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Thu, 07 Feb 2008 22:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4910</guid>
		<description>Hey, I know Jim Menick!  I had no idea he wrote a book on designing adventure games.
</description>
		<content:encoded><![CDATA[<p>Hey, I know Jim Menick!  I had no idea he wrote a book on designing adventure games.</p>
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		<title>By: Chris</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4909</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 07 Feb 2008 22:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4909</guid>
		<description>What memories! I entered many machine-language programs that I found printed in different Commodore magazines into my beloved C-64, typing hundreds of lines full of those POKE statements until my fingers cramped up.  Unfortunately, after many hours and days of typing, most of the programs were real disappointments when you finally ran them, but it was still fun.
</description>
		<content:encoded><![CDATA[<p>What memories! I entered many machine-language programs that I found printed in different Commodore magazines into my beloved C-64, typing hundreds of lines full of those POKE statements until my fingers cramped up.  Unfortunately, after many hours and days of typing, most of the programs were real disappointments when you finally ran them, but it was still fun.</p>
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		<title>By: Ryan van Barneveld</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4908</link>
		<dc:creator>Ryan van Barneveld</dc:creator>
		<pubDate>Thu, 07 Feb 2008 19:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4908</guid>
		<description>Wow, that&#039;s a wonderful collection!  Though, I&#039;m quite surprised there&#039;s no mention of &quot;Hamlet on the Holodeck&quot; on either your list, or the list that you&#039;ve linked to.
</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s a wonderful collection!  Though, I&#8217;m quite surprised there&#8217;s no mention of &#8220;Hamlet on the Holodeck&#8221; on either your list, or the list that you&#8217;ve linked to.</p>
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		<title>By: Jason Wells</title>
		<link>http://ascii.textfiles.com/archives/1305/comment-page-1#comment-4907</link>
		<dc:creator>Jason Wells</dc:creator>
		<pubDate>Thu, 07 Feb 2008 15:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1305#comment-4907</guid>
		<description>Ah, the joys of &quot;open source&quot; as it existed for us mere mortals in the 1980s! For those of us who weren&#039;t hacking gcc, we remember the pain of re-keying BASIC source printed on an ASR-33.

I remember owning several of these books! Most notably, I had Compute!&#039;s Guide to Adventure Games. Mostly it was adventure game reviews but it also had generalized adventure-solving principles in the back (such as tips for making it through any maze of twisty passages).

Importantly, it had Tower of Mystery, the complete BASIC source for an adventure game. Its full annotations gave us nascent programmers a good understanding of some fairly advanced ideas like parsers.

Great times! Good to see the book covers again!
</description>
		<content:encoded><![CDATA[<p>Ah, the joys of &#8220;open source&#8221; as it existed for us mere mortals in the 1980s! For those of us who weren&#8217;t hacking gcc, we remember the pain of re-keying BASIC source printed on an ASR-33.</p>
<p>I remember owning several of these books! Most notably, I had Compute!&#8217;s Guide to Adventure Games. Mostly it was adventure game reviews but it also had generalized adventure-solving principles in the back (such as tips for making it through any maze of twisty passages).</p>
<p>Importantly, it had Tower of Mystery, the complete BASIC source for an adventure game. Its full annotations gave us nascent programmers a good understanding of some fairly advanced ideas like parsers.</p>
<p>Great times! Good to see the book covers again!</p>
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