<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Render Junkie</title>
	<atom:link href="http://ascii.textfiles.com/archives/1240/feed" rel="self" type="application/rss+xml" />
	<link>http://ascii.textfiles.com/archives/1240</link>
	<description>Jason Scott&#039;s Weblog</description>
	<lastBuildDate>Thu, 09 Feb 2012 03:22:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: David Buck</title>
		<link>http://ascii.textfiles.com/archives/1240/comment-page-1#comment-4670</link>
		<dc:creator>David Buck</dc:creator>
		<pubDate>Wed, 09 Jan 2008 05:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1240#comment-4670</guid>
		<description>I&#039;m the author of DKBTrace.  I also drifted away from raytracing but still fondly remember the long hours watching an image render.  The world was different back then.  Software was fun.  When I released DKBTrace 1.0, my feeling was that I had fun my with it and I&#039;d release it as freeware in case anyone else was able to have fun with it as well.  It grew beyond my wildest imagination.  POVRay now creates stunning images.  Even though I&#039;m not active in the graphics community any more, it&#039;s still fun to see where it&#039;s going.
</description>
		<content:encoded><![CDATA[<p>I&#8217;m the author of DKBTrace.  I also drifted away from raytracing but still fondly remember the long hours watching an image render.  The world was different back then.  Software was fun.  When I released DKBTrace 1.0, my feeling was that I had fun my with it and I&#8217;d release it as freeware in case anyone else was able to have fun with it as well.  It grew beyond my wildest imagination.  POVRay now creates stunning images.  Even though I&#8217;m not active in the graphics community any more, it&#8217;s still fun to see where it&#8217;s going.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dougal Campbell</title>
		<link>http://ascii.textfiles.com/archives/1240/comment-page-1#comment-4669</link>
		<dc:creator>Dougal Campbell</dc:creator>
		<pubDate>Fri, 02 Nov 2007 21:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1240#comment-4669</guid>
		<description>Here I am, reading this nice bit of nostalgia about raytracing, because I went through some of the same revelations, and I&#039;ve even got code in POVray (I added the hexagon texture), then I run across that link to TinyTIM. And then I look closer and realize, &quot;Holy crap! This is SKETCH!&quot;.

Haven&#039;t talked to you in nearly ten years, and now I run across an article on your blog at random. Life&#039;s screwy like that sometimes.

</description>
		<content:encoded><![CDATA[<p>Here I am, reading this nice bit of nostalgia about raytracing, because I went through some of the same revelations, and I&#8217;ve even got code in POVray (I added the hexagon texture), then I run across that link to TinyTIM. And then I look closer and realize, &#8220;Holy crap! This is SKETCH!&#8221;.</p>
<p>Haven&#8217;t talked to you in nearly ten years, and now I run across an article on your blog at random. Life&#8217;s screwy like that sometimes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://ascii.textfiles.com/archives/1240/comment-page-1#comment-4668</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 24 Oct 2007 08:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1240#comment-4668</guid>
		<description>Jason:

Thanks for the flashback. The Juggler was the start of something that only exhausted itself when I saw the first ads for &lt;i&gt;Babylon 5&lt;/i&gt; and realized that the state of the art had passed me by. Time to pack it in.

Ironically, I learned my initial skills using VideoScape and Modeler 3D, which was written by the same guy that wrote the modeler for Lightwave on the Video Toaster a few years later.

I had abandoned VideoScape in favor of Turbo Silver (and later, Imagine) because they did actual &quot;ray tracing&quot;, but the Lightwave people realized that you didn&#039;t need to ray trace to make it &quot;good enough&quot; to look GOOD. And boy they were right.

Also ironically, I usually did my base models in Modeler 3D then imported them into Imagine. Modeler&#039;s absolute metric scale made more sense to someone that had taken &quot;classic&quot; drafting classes in college.

Ah, good times.

@Flack:

Actually, Amiga users *did* multitask while ray tracing. It wasn&#039;t pretty, but it worked. and worked well. I and at least three people I knew in the San Diego area would have renders going at just about any hour on the same machine that served up BBS logins - and in one case, an echomail hub for the neighborhood!


</description>
		<content:encoded><![CDATA[<p>Jason:</p>
<p>Thanks for the flashback. The Juggler was the start of something that only exhausted itself when I saw the first ads for <i>Babylon 5</i> and realized that the state of the art had passed me by. Time to pack it in.</p>
<p>Ironically, I learned my initial skills using VideoScape and Modeler 3D, which was written by the same guy that wrote the modeler for Lightwave on the Video Toaster a few years later.</p>
<p>I had abandoned VideoScape in favor of Turbo Silver (and later, Imagine) because they did actual &#8220;ray tracing&#8221;, but the Lightwave people realized that you didn&#8217;t need to ray trace to make it &#8220;good enough&#8221; to look GOOD. And boy they were right.</p>
<p>Also ironically, I usually did my base models in Modeler 3D then imported them into Imagine. Modeler&#8217;s absolute metric scale made more sense to someone that had taken &#8220;classic&#8221; drafting classes in college.</p>
<p>Ah, good times.</p>
<p>@Flack:</p>
<p>Actually, Amiga users *did* multitask while ray tracing. It wasn&#8217;t pretty, but it worked. and worked well. I and at least three people I knew in the San Diego area would have renders going at just about any hour on the same machine that served up BBS logins &#8211; and in one case, an echomail hub for the neighborhood!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flack O'Hara</title>
		<link>http://ascii.textfiles.com/archives/1240/comment-page-1#comment-4667</link>
		<dc:creator>Flack O'Hara</dc:creator>
		<pubDate>Tue, 23 Oct 2007 23:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://ascii.textfiles.com/?p=1240#comment-4667</guid>
		<description>I think everyone who was around &quot;back then&quot; remembers when and where they first saw the Amiga juggler. I first saw it at a computer user&#039;s group meeting and I was blown away. I agree, seeing it now in an age where I have YouTube videos in a separate window playing *right now* may not seem impressive, but back then it sure was something. I remember seeing it in Tom Petty&#039;s video for Jammin&#039; Me (http://www.youtube.com/watch?v=uCxegqMU17A, 2:29 mark) and thinking that it might start the computer revolution I&#039;d dreamt of (which didn&#039;t happen until the arrival of the WWW)

I did my first rendering on a 486 DX4/100 using some piece of shit shareware program. I didn&#039;t get as far as you did; I pretty much stopped with rendered versions of my name rotating around in space, complete with lense flares and light sources. Even if the output seems stupid now it was awesome to work with 2D materials and somehow create a 3D object.

One thing I think people tend to forget is that for years and years there was no such thing as multitasking. Whether you were rendering something or running a BBS or downloading a file, your computer was dedicated to that task.

Another thing I don&#039;t think people get (unless they were there) was that a lot of early hacking wasn&#039;t done as vandalism or in search of fame but rather in search of resources. I never wanted to crash a college server -- I just wanted to abuse their seemingly-limitless bandwidth for my own nefarious needs. I didn&#039;t want to format their drives, I want to store shit on them. Back when games were measured in megabytes or even kilobytes, having gigabytes of storage at your disposal was like the Goonies finding One-Eyed Willie&#039;s sunken treasure.
</description>
		<content:encoded><![CDATA[<p>I think everyone who was around &#8220;back then&#8221; remembers when and where they first saw the Amiga juggler. I first saw it at a computer user&#8217;s group meeting and I was blown away. I agree, seeing it now in an age where I have YouTube videos in a separate window playing *right now* may not seem impressive, but back then it sure was something. I remember seeing it in Tom Petty&#8217;s video for Jammin&#8217; Me (<a href="http://www.youtube.com/watch?v=uCxegqMU17A" rel="nofollow">http://www.youtube.com/watch?v=uCxegqMU17A</a>, 2:29 mark) and thinking that it might start the computer revolution I&#8217;d dreamt of (which didn&#8217;t happen until the arrival of the WWW)</p>
<p>I did my first rendering on a 486 DX4/100 using some piece of shit shareware program. I didn&#8217;t get as far as you did; I pretty much stopped with rendered versions of my name rotating around in space, complete with lense flares and light sources. Even if the output seems stupid now it was awesome to work with 2D materials and somehow create a 3D object.</p>
<p>One thing I think people tend to forget is that for years and years there was no such thing as multitasking. Whether you were rendering something or running a BBS or downloading a file, your computer was dedicated to that task.</p>
<p>Another thing I don&#8217;t think people get (unless they were there) was that a lot of early hacking wasn&#8217;t done as vandalism or in search of fame but rather in search of resources. I never wanted to crash a college server &#8212; I just wanted to abuse their seemingly-limitless bandwidth for my own nefarious needs. I didn&#8217;t want to format their drives, I want to store shit on them. Back when games were measured in megabytes or even kilobytes, having gigabytes of storage at your disposal was like the Goonies finding One-Eyed Willie&#8217;s sunken treasure.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->
